Direct Protocol | Loopback Development
Offline 47.194.150.81:28035 checked 16d ago
Stats
- Players
- 0/ 4
- 0% full
- Slots
- 4open
- 4 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,441
- top 71%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 14:19 UTC16d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on Direct Protocol | Loopback Development?
A procedural map, generated by the game, is what Direct Protocol | Loopback Development runs.
What are the rules and settings on Direct Protocol | Loopback Development?
No gather rate appears in the name of Direct Protocol | Loopback Development. Up to 8 players per group, which is the game's default. raiding, building and gathering in the standard game: that is survival. Raids and player combat are part of the game. The server browser puts it under Community. VAC, Valve's anti-cheat, is switched off.
Reset times
What is the wipe schedule on Direct Protocol | Loopback Development?
Direct Protocol | Loopback Development has too few wipes on record to show a rhythm yet. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. This world has been running since 16 days 23 hours.
What happens on Direct Protocol | Loopback Development when wipe day arrives?
Its recent wipes drew an average of 1 players at peak. The crowd on the latest wipe topped out 0 hours in.
Tag guide
What do the server tags on Direct Protocol | Loopback Development mean?
Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp4 (Max players): The server has 4 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; a different version cannot connect; cs166652 (Build): It runs game build 166652; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): Region: not set are listed under Direct Protocol | Loopback Development. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include Direct Protocol | Loopback Development?
Direct Protocol | Loopback Development appears on the following Rust Leaderboard lists: Best Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server facts
Which Rust version is Direct Protocol | Loopback Development on?
The build behind Direct Protocol | Loopback Development: Rust network protocol 2634 and build 166652 on Windows. Matching the protocol is what joining needs; Steam handles the update.
Is Direct Protocol | Loopback Development up right now, and how steady is it?
Direct Protocol | Loopback Development is down this moment; the last signal came 16 days 13 hours ago. Of the 168 hours in the last 7 full days it was up for 0, or 0%. Rust Leaderboard logged it for the first time on 12 October 2026.
Where in the world is Direct Protocol | Loopback Development hosted?
Nothing about a region is published by Direct Protocol | Loopback Development. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. Connect to 47.194.150.81:28035.
Player count
Where does Direct Protocol | Loopback Development sit on the leaderboard?
Player hours for the week place Direct Protocol | Loopback Development at #15,441, in the top 71% of every ranked server.
How many players are on Direct Protocol | Loopback Development right now?
Right now Direct Protocol | Loopback Development is not online, and its last appearance was 16 days 13 hours ago.
Connect
How do I join Direct Protocol | Loopback Development?
In the Rust console (F1) enter client.connect 47.194.150.81:28035. Launch Rust from this page instead and it opens the game through Steam and joins for you.