1UP
11842servers on
Hi-score
74292players now
2UP
224fresh wipes · 3h
Player select Out

Direct Protocol | Loopback Development

Offline 47.194.150.81:28035 checked 16d ago

Stats

Players
0/ 4
0% full
Slots
4open
4 max players
7-day avg
0
7-day average · peak –
FPS
–
not answering direct queries
Uptime
–
not answering direct queries
Rank
#15,441
top 71%
Last wipe · new game
16d ago
no schedule published
Next wipe · continue?
–
too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 14:19 UTC16d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 513 on average
575 / 625
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
413 / 450
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
78 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 276 on average
74 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
54 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 238 on average
188 / 225

Quick answers

from the figures on this page

How it plays

Which map is loaded on Direct Protocol | Loopback Development?

A procedural map, generated by the game, is what Direct Protocol | Loopback Development runs.

What are the rules and settings on Direct Protocol | Loopback Development?

No gather rate appears in the name of Direct Protocol | Loopback Development. Up to 8 players per group, which is the game's default. raiding, building and gathering in the standard game: that is survival. Raids and player combat are part of the game. The server browser puts it under Community. VAC, Valve's anti-cheat, is switched off.

Reset times

What is the wipe schedule on Direct Protocol | Loopback Development?

Direct Protocol | Loopback Development has too few wipes on record to show a rhythm yet. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. This world has been running since 16 days 23 hours.

What happens on Direct Protocol | Loopback Development when wipe day arrives?

Its recent wipes drew an average of 1 players at peak. The crowd on the latest wipe topped out 0 hours in.

Tag guide

What do the server tags on Direct Protocol | Loopback Development mean?

Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp4 (Max players): The server has 4 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; a different version cannot connect; cs166652 (Build): It runs game build 166652; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): Region: not set are listed under Direct Protocol | Loopback Development. From the tags, this page's top section also gives you the current players, the queue and the age of the world.

Which Rust Leaderboard lists and filters include Direct Protocol | Loopback Development?

Direct Protocol | Loopback Development appears on the following Rust Leaderboard lists: Best Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server facts

Which Rust version is Direct Protocol | Loopback Development on?

The build behind Direct Protocol | Loopback Development: Rust network protocol 2634 and build 166652 on Windows. Matching the protocol is what joining needs; Steam handles the update.

Is Direct Protocol | Loopback Development up right now, and how steady is it?

Direct Protocol | Loopback Development is down this moment; the last signal came 16 days 13 hours ago. Of the 168 hours in the last 7 full days it was up for 0, or 0%. Rust Leaderboard logged it for the first time on 12 October 2026.

Where in the world is Direct Protocol | Loopback Development hosted?

Nothing about a region is published by Direct Protocol | Loopback Development. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. Connect to 47.194.150.81:28035.

Player count

Where does Direct Protocol | Loopback Development sit on the leaderboard?

Player hours for the week place Direct Protocol | Loopback Development at #15,441, in the top 71% of every ranked server.

How many players are on Direct Protocol | Loopback Development right now?

Right now Direct Protocol | Loopback Development is not online, and its last appearance was 16 days 13 hours ago.

Connect

How do I join Direct Protocol | Loopback Development?

In the Rust console (F1) enter client.connect 47.194.150.81:28035. Launch Rust from this page instead and it opens the game through Steam and joins for you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp4
Max players The server has 4 slots.
ts8
Group limit Team size is capped at 8, which is the game default.
v2634
Protocol Protocol 2634 is required; a different version cannot connect.
cs166652
Build It runs game build 166652.
ptrak
Networking It uses RakNet, the default network layer of the game.
$r?
Region code Region: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.