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Cybers Private Test Server

Online NA 47.28.14.230:28015 checked 9m ago

moddedoxide

Stats

Players
0/ 10
0% full
Slots
10open
10 max players
7-day avg
0
7-day average · peak 1
FPS
60
server frames a second, the latest hour; the bar fills at 60
Uptime
1d 2h
since its last restart; the bar fills at a day
Rank
#12,090
top 54% · #1374 in NA
Last wipe · new game
1d ago
no schedule published
Next wipe · continue?
–
no rhythm it keeps

Players

AveragePeakWipe
00.250.50.75112:0021:0006:0016:0001:0010:00Wiped Tue 27 Oct, 07:07 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608012:0021:0006:0016:0001:0010:00Wiped Tue 27 Oct, 07:07 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 54% of all ranked servers, top 73% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.1 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2.5

The first 48 hours of its last wipes

Fri 2 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 07:07 UTC1d ago – – running 1
Fri 2 Oct, 14:46 UTC25d ago 1 halved by day 3 24.7 days 0
Fri 2 Oct, 00:24 UTC26d ago 1 – 0.6 days 1
Thu 1 Oct, 18:10 UTC FW26d ago 2 – 0.3 days 0
Thu 24 Sep, 01:31 UTC34d ago 1 halved by day 2 7.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly
NA · groups of 8+ · biweekly · 39 on average
15 / 100
[US] Enardo - Random Farming - Small One Grid | OneGrid
NA · groups of 8+ · 29 on average
2 / 50
[NA] Willjum's Solo Only | Thursday Wipes
NA · groups of 8+ · weekly · 26 on average
7 / 100
[NA] Willjum's Casual Solo/Duo Monthly
NA · groups of 8+ · monthly · 16 on average
4 / 175
Rust Degens - US Vanilla | Fridays
NA · groups of 8+ · weekly · 14 on average
3 / 150
Hempville 420 No Kos Low Decay / Limited PvP
NA · groups of 8+ · monthly · 7 on average
6 / 90

Quick answers

from the figures on this page

Settings and map

Which map is loaded on Cybers Private Test Server?

Size 5,000 and seed 1 define the game-generated procedural map on Cybers Private Test Server. Look at it on RustMaps from this page: identical size and seed give an identical map.

What are the rules and settings on Cybers Private Test Server?

The name of Cybers Private Test Server carries no gather rate. The game's default applies: groups of 8 players at most. It plays as survival, raiding, building and gathering in the standard game. Players may raid and fight each other. Under Modded in the server browser, because plugins or settings modify play. Oxide plugins are running. Anti-cheat is on: VAC is enabled.

Wipe schedule

What is the wipe schedule on Cybers Private Test Server?

Cybers Private Test Server wipes whenever it likes, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. 28 hours is how long the current world has been up.

What happens on Cybers Private Test Server when wipe day arrives?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd was at its highest. Half the peak or more lasted until the next wipe in 0% of recent wipes. Day 2.5 is when it dropped under half on the wipes that failed to hold.

Tag guide

What do the server tags on Cybers Private Test Server mean?

The server browser reads these tags from Cybers Private Test Server: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): Region: not set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This is Modded: the game is changed by plugins or settings; NA (North America): In the server browser it sits under North America. From the tags, this page's top section also gives you the current players, the queue and the age of the world.

Which Rust Leaderboard lists and filters include Cybers Private Test Server?

Cybers Private Test Server appears on the following Rust Leaderboard lists: Best modded Rust servers and Best US Rust servers. Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days are the filters that surface it on the server list.

Server facts

Which Rust version is Cybers Private Test Server running?

Rust network protocol 2635 and build 168909 on Linux is what Cybers Private Test Server runs. Matching the protocol is what joining needs; Steam handles the update.

Is Cybers Private Test Server up right now, and how steady is it?

Right now the lights are on at Cybers Private Test Server. The uptime figure puts the last restart at roughly 26 hours ago. Of the 168 hours in the last 7 full days it was up for 168, or 100%. Rust Leaderboard logged it for the first time on 16 September 2026.

How well does Cybers Private Test Server perform?

Averaged over the last 48 hours, server fps was 60, with a low of 51. Buildings, deployables and all the rest of the world took the entity count as high as 144,318. The top memory figure was 3,914 MB. A climbing entity count and low fps are the lag players actually notice.

Where in the world is Cybers Private Test Server hosted?

In North America, says Cybers Private Test Server, with a NA tag. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. Connect to 47.28.14.230:28015.

Player count

Where does Cybers Private Test Server sit in the rankings?

Player hours over seven days give Cybers Private Test Server #12,090 worldwide, #1,374 in North America, and the top 54% of ranked servers.

How many players are on Cybers Private Test Server right now?

The live score is 0 players on Cybers Private Test Server, out of 10 slots. 1 was the high point over seven days, with 0 players on average. In the last 48 hours, 08:00 UTC drew the highest average: 1 players.

Getting in

How do I join Cybers Private Test Server?

Type client.connect 47.28.14.230:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players It holds 10 slots.
ts8
Group limit This server uses the default team limit of 8.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the game's standard network layer, and it is what runs here.
$r?
Region code Region: not set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded This is Modded: the game is changed by plugins or settings.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.