Cybers Private Test Server
Online NA 47.28.14.230:28015 checked 9m ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 60
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 1d 2h
- since its last restart; the bar fills at a day
- Rank
- #12,090
- top 54% · #1374 in NA
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers, top 73% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 07:07 UTC1d ago | – | – | running | 1 |
| Fri 2 Oct, 14:46 UTC25d ago | 1 | halved by day 3 | 24.7 days | 0 |
| Fri 2 Oct, 00:24 UTC26d ago | 1 | – | 0.6 days | 1 |
| Thu 1 Oct, 18:10 UTC FW26d ago | 2 | – | 0.3 days | 0 |
| Thu 24 Sep, 01:31 UTC34d ago | 1 | halved by day 2 | 7.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on Cybers Private Test Server?
Size 5,000 and seed 1 define the game-generated procedural map on Cybers Private Test Server. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on Cybers Private Test Server?
The name of Cybers Private Test Server carries no gather rate. The game's default applies: groups of 8 players at most. It plays as survival, raiding, building and gathering in the standard game. Players may raid and fight each other. Under Modded in the server browser, because plugins or settings modify play. Oxide plugins are running. Anti-cheat is on: VAC is enabled.
Wipe schedule
What is the wipe schedule on Cybers Private Test Server?
Cybers Private Test Server wipes whenever it likes, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. 28 hours is how long the current world has been up.
What happens on Cybers Private Test Server when wipe day arrives?
The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd was at its highest. Half the peak or more lasted until the next wipe in 0% of recent wipes. Day 2.5 is when it dropped under half on the wipes that failed to hold.
Tag guide
What do the server tags on Cybers Private Test Server mean?
The server browser reads these tags from Cybers Private Test Server: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): Region: not set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This is Modded: the game is changed by plugins or settings; NA (North America): In the server browser it sits under North America. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include Cybers Private Test Server?
Cybers Private Test Server appears on the following Rust Leaderboard lists: Best modded Rust servers and Best US Rust servers. Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days are the filters that surface it on the server list.
Server facts
Which Rust version is Cybers Private Test Server running?
Rust network protocol 2635 and build 168909 on Linux is what Cybers Private Test Server runs. Matching the protocol is what joining needs; Steam handles the update.
Is Cybers Private Test Server up right now, and how steady is it?
Right now the lights are on at Cybers Private Test Server. The uptime figure puts the last restart at roughly 26 hours ago. Of the 168 hours in the last 7 full days it was up for 168, or 100%. Rust Leaderboard logged it for the first time on 16 September 2026.
How well does Cybers Private Test Server perform?
Averaged over the last 48 hours, server fps was 60, with a low of 51. Buildings, deployables and all the rest of the world took the entity count as high as 144,318. The top memory figure was 3,914 MB. A climbing entity count and low fps are the lag players actually notice.
Where in the world is Cybers Private Test Server hosted?
In North America, says Cybers Private Test Server, with a NA tag. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. Connect to 47.28.14.230:28015.
Player count
Where does Cybers Private Test Server sit in the rankings?
Player hours over seven days give Cybers Private Test Server #12,090 worldwide, #1,374 in North America, and the top 54% of ranked servers.
How many players are on Cybers Private Test Server right now?
The live score is 0 players on Cybers Private Test Server, out of 10 slots. 1 was the high point over seven days, with 0 players on average. In the last 48 hours, 08:00 UTC drew the highest average: 1 players.
Getting in
How do I join Cybers Private Test Server?
Type client.connect 47.28.14.230:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.