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SCPVE - TEST - RICK

Offline EA 49.84.34.129:28015 checked 8h ago

monthly wipes moddedoxidepvesoftcore

Stats

Players
0/ 10
0% full
Slots
10open
10 max players
7-day avg
1
7-day average · peak 2
FPS
87
server frames a second, the latest hour; the bar fills at 60
Uptime
2h 12m
since its last restart; the bar fills at a day
Rank
#6,476
top 29% · #405 in EA
Last wipe · new game
3d ago
monthly schedule
Next wipe · continue?
7d 21h
Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
00.250.50.75106:0008:0010:0012:0010:0012:00

Hourly average and peak, UTC.

Server performance

05010015020006:0008:0010:0012:0010:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 29% of all ranked servers, top 72% in EA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence

0.8 days
usual gap
between real wipes
2
wipe-day peak
players, last three wipes

Coming wipes

7d 21h
Thu 5 Nov, 19:00 UTC
FW
35d 21h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Sun 25 OctSat 24 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 27 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 07:54 UTC3d ago 2 – running 1
Sat 24 Oct, 13:44 UTC4d ago 2 – 0.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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0 / 100
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Quick answers

from the figures on this page

Rules and settings

Which map is loaded on SCPVE - TEST - RICK?

SCPVE - TEST - RICK runs a procedural map of size 4,500 with seed 1337, generated by the game. Same size, same seed, same map, viewable on RustMaps from this page. Its name for the map: 亚特兰大 : 行尸走肉.

What are the rules and settings on SCPVE - TEST - RICK?

No gather rate appears in the name of SCPVE - TEST - RICK. The game's default applies: groups of 8 players at most. It plays as softcore, Facepunch's gentler mode, with some loot retained. Raids and player combat are part of the game. Under Modded in the server browser, because plugins or settings modify play. Oxide plugins are running. Anti-cheat is off: VAC is disabled.

Wipe schedule

What is the wipe schedule on SCPVE - TEST - RICK?

The force wipe is the only wipe SCPVE - TEST - RICK takes, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now dates from 3 days 10 hours. Monthly wipes are what the tags promise.

What happens on SCPVE - TEST - RICK when wipe day arrives?

At their busiest, its recent wipes averaged 2 players. 27 hours after the latest wipe, the crowd was at its highest.

Tags

Who is behind SCPVE - TEST - RICK?

The same operator most likely runs them all: SCPVE - TEST - RICK publishes a rustpve.top hostname, as do 2 other servers we track.

What do the server tags on SCPVE - TEST - RICK mean?

The server browser reads these tags from SCPVE - TEST - RICK: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): Region: not set; ^m (Monthly): This server follows a monthly schedule, wiping with Facepunch's force wipe; ^s (Softcore): In this easier Facepunch mode, you keep some inventory when you die; ^p (PvE): No fighting between players: the danger comes from the world; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): This is Modded: the game is changed by plugins or settings; EA (East Asia): East Asia is the region it appears under in the server browser. From the tags, this page's top section also gives you the current players, the queue and the age of the world.

Which Rust Leaderboard lists and filters include SCPVE - TEST - RICK?

Best modded Rust servers and Rust PvE servers leaderboard are the Rust Leaderboard lists that include SCPVE - TEST - RICK. These filters on the server list bring it up: Region: Asia; Type: Modded; Game mode: PvE and Softcore; Server tag: Monthly ^m, Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Server details

Which Rust version is SCPVE - TEST - RICK running?

Rust network protocol 2635 and build 168909 on Windows is what SCPVE - TEST - RICK runs. Matching the protocol is what joining needs; Steam handles the update.

Is SCPVE - TEST - RICK online right now, and how steady has it been?

SCPVE - TEST - RICK is down this moment; the last signal came 8 hours ago. About 2 hours ago is when it last restarted, judged by the uptime it reports. Of the 144 hours in the last 6 full days it was up for 28, or 19%. The first record Rust Leaderboard has of it is 21 October 2026.

How well does SCPVE - TEST - RICK perform?

Averaged over the last 48 hours, server fps was 87, with a low of 74. Up to 142,422 entities were in play, buildings and deployables among them. Memory use peaked at 4,380 MB. A climbing entity count and low fps are the lag players actually notice.

Where in the world is SCPVE - TEST - RICK hosted?

The EA tag on SCPVE - TEST - RICK puts it in Asia. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. 49.84.34.129:28015 is its address.

Player count

Where does SCPVE - TEST - RICK sit on the leaderboard?

Player hours over seven days give SCPVE - TEST - RICK #6,476 worldwide, #405 in Asia, and the top 29% of ranked servers.

How many players are on SCPVE - TEST - RICK right now?

SCPVE - TEST - RICK is offline at the moment; the last sighting was 8 hours ago. 2 was the high point over seven days, with 1 players on average. The busiest point in the last 48 hours was 07:00 UTC, averaging 1 players.

Connect

How do I join SCPVE - TEST - RICK?

Type client.connect 49.84.34.129:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam. https://rustimg.rustpve.top/QUN/QQ.png is its website.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^m,^s,EA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp10
Max players Slot count: 10.
ts8
Group limit Team size is capped at 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code Region: not set.

Wipe schedule

^m
Monthly This server follows a monthly schedule, wiping with Facepunch's force wipe.

Difficulty

^s
Softcore In this easier Facepunch mode, you keep some inventory when you die.

Gameplay

^p
PvE No fighting between players: the danger comes from the world.

Mods and access

^o
Oxide Plugins run through Oxide (uMod) on this server.
^z
Modded This is Modded: the game is changed by plugins or settings.

Region

EA
East Asia East Asia is the region it appears under in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.