castletest (private prototype)
Offline 50.169.108.2:28035 checked 3d ago
Stats
- Players
- 0/ 4
- 0% full
- Slots
- 4open
- 4 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,351
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 15:13 UTC4d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on castletest (private prototype)?
castletest (private prototype) runs on a map the game generates procedurally.
What are the rules and settings on castletest (private prototype)?
castletest (private prototype) says nothing in its name about a gather rate. Up to 8 players per group, which is the game's default. no player-versus-player combat: that is pve. Under Modded in the server browser, because plugins or settings modify play. Carbon plugins are running. Anti-cheat is on: VAC is enabled.
Wipe days
What is the wipe schedule on castletest (private prototype)?
castletest (private prototype) has too few wipes on record to show a rhythm yet. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. 4 days 14 hours is how long the current world has been up.
What happens on castletest (private prototype) when wipe day arrives?
Its recent wipes drew an average of 0 players at peak. The crowd on the latest wipe topped out 0 hours in.
Tags
What do the server tags on castletest (private prototype) mean?
gmrust (Game mode): Survival, standard Rust style; mp4 (Max players): The server has 4 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): The region code is blank; ^p (PvE): No fighting between players: the danger comes from the world; ^z (Modded): Modded listing: settings or plugins change how it plays; ^y (Carbon): Carbon is the plugin framework in use are the tags castletest (private prototype) publishes for the game's server browser. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include castletest (private prototype)?
These Rust Leaderboard lists count castletest (private prototype) among them: Best modded Rust servers and Rust PvE servers leaderboard. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
About the server
Which Rust version is castletest (private prototype) running?
The build behind castletest (private prototype): Rust network protocol 2635 and build 168909 on Windows. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is castletest (private prototype) up right now, and how steady is it?
Player one, castletest (private prototype) is offline as you read this, last spotted 3 days 10 hours ago. Of the 168 hours in the last 7 full days it was up for 9, or 5%. 4 October 2026 is when Rust Leaderboard first logged it.
Where in the world is castletest (private prototype) hosted?
On region, castletest (private prototype) publishes nothing. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. You will find it at 50.169.108.2:28035.
The crowd
Where does castletest (private prototype) sit on the leaderboard?
Player hours over seven days put castletest (private prototype) at #15,351, among the top 69% of ranked servers.
How many players are on castletest (private prototype) right now?
No connection to castletest (private prototype): it is offline now, with the last check 3 days 10 hours ago. Its average over the past week is 0 players.
How to join
How do I join castletest (private prototype)?
Type client.connect 50.169.108.2:28035 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.