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11693servers on
Hi-score
51920players now
2UP
107fresh wipes · 3h
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AUS LOST LANDS

Online 51.161.132.10:25576 checked 12m ago

moddedoxide

Stats

Players
0/ 500
0% full
Slots
500open
500 max players
7-day avg
0
7-day average · peak –
FPS
114
server frames a second, the latest hour; the bar fills at 60
Uptime
10h 17m
since its last restart; the bar fills at a day
Rank
#15,284
top 69%
Last wipe · new game
26d ago
no schedule published
Next wipe · continue?
–
too few wipes seen yet

Players

AveragePeak
0123403:0012:0022:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

05010015020003:0012:0022:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 13:52 UTC26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
vanilla +
OC · groups of 16+ · monthly · 1 on average
1 / 75
Rustafied.com - AU Main
OC · groups of 16+ · weekly · 148 on average
263 / 275
Rustafied.com - AU Monday
OC · groups of 16+ · weekly · 122 on average
21 / 100
Rustopia.gg - AU Main
OC · groups of 12+ · weekly · 47 on average
31 / 150
Rustafied.com - AU Medium
OC · groups of 16+ · biweekly · 38 on average
131 / 150
Rustoria.co - AU Premium
OC · groups of 16+ · biweekly · 30 on average
43 / 200

Quick answers

from the figures on this page

Rules and settings

Which map is loaded on AUS LOST LANDS?

The game generates a procedural map for AUS LOST LANDS: size 4,300, seed 84114655. From this page RustMaps displays it, since the same size and seed always give the same map.

What are the rules and settings on AUS LOST LANDS?

AUS LOST LANDS says nothing in its name about a gather rate. 8 players is the group cap, unchanged from the game's default. survival is the mode, the usual game, with gathering, building and raiding. Raids and player combat are part of the game. Plugins or settings change the game, and the browser files it under Modded. Plugins in play: Oxide. Anti-cheat is on: VAC is enabled.

Reset times

What is the wipe schedule on AUS LOST LANDS?

The record of AUS LOST LANDS's wipes is too thin yet to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now dates from 26 days 12 hours.

What happens on AUS LOST LANDS when wipe day arrives?

The average peak across its recent wipes is 0 players. On the latest wipe, 1 hours in, the crowd hit its peak.

Tags

What do the server tags on AUS LOST LANDS mean?

The server browser reads these tags from AUS LOST LANDS: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): Slot count: 500; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): Region: not set; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): This is Modded: the game is changed by plugins or settings. From the tags, this page's top section also gives you the current players, the queue and the age of the world.

Which Rust Leaderboard lists and filters include AUS LOST LANDS?

These Rust Leaderboard lists count AUS LOST LANDS among them: Oceania Rust servers by player count and Best modded Rust servers. You can find it through these server list filters: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server details

Which Rust version is AUS LOST LANDS running?

Rust network protocol 2635 and build 168909 on Linux is what AUS LOST LANDS runs. Matching the protocol is what joining needs; Steam handles the update.

Is AUS LOST LANDS online right now, and how steady has it been?

Right now the lights are on at AUS LOST LANDS. Going by the uptime it reports, the last restart was about 10 hours ago. It was up 99% of the time over the last 7 full days: 167 of 168 hours on. Rust Leaderboard logged it for the first time on 13 September 2026.

How well does AUS LOST LANDS perform?

127 server fps on average across the last 48 hours, never dropping below 110. Up to 111,661 entities were in play, buildings and deployables among them. Memory use peaked at 3,394 MB. Players feel lag when fps drops and the entity count keeps climbing.

Where in the world is AUS LOST LANDS hosted?

No region tag comes from AUS LOST LANDS, but Oceania is where its name points. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. Connect to 51.161.132.10:25576.

Player count

Where does AUS LOST LANDS sit on the leaderboard?

Player hours over seven days put AUS LOST LANDS at #15,284, among the top 69% of ranked servers.

How many players are on AUS LOST LANDS right now?

0 players fill 500 slots on AUS LOST LANDS right now. Over seven days, players averaged 0.

Getting in

How do I join AUS LOST LANDS?

In the Rust console (F1) enter client.connect 51.161.132.10:25576. Launch Rust from this page instead and it opens the game through Steam and joins for you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp500
Max players Slot count: 500.
ts8
Group limit This server uses the default team limit of 8.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code Region: not set.

Mods and access

^o
Oxide It runs Oxide (uMod), a framework for plugins.
^z
Modded This is Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.