AUS LOST LANDS
Online 51.161.132.10:25576 checked 12m ago
Stats
- Players
- 0/ 500
- 0% full
- Slots
- 500open
- 500 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- 114
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 10h 17m
- since its last restart; the bar fills at a day
- Rank
- #15,284
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 13:52 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on AUS LOST LANDS?
The game generates a procedural map for AUS LOST LANDS: size 4,300, seed 84114655. From this page RustMaps displays it, since the same size and seed always give the same map.
What are the rules and settings on AUS LOST LANDS?
AUS LOST LANDS says nothing in its name about a gather rate. 8 players is the group cap, unchanged from the game's default. survival is the mode, the usual game, with gathering, building and raiding. Raids and player combat are part of the game. Plugins or settings change the game, and the browser files it under Modded. Plugins in play: Oxide. Anti-cheat is on: VAC is enabled.
Reset times
What is the wipe schedule on AUS LOST LANDS?
The record of AUS LOST LANDS's wipes is too thin yet to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now dates from 26 days 12 hours.
What happens on AUS LOST LANDS when wipe day arrives?
The average peak across its recent wipes is 0 players. On the latest wipe, 1 hours in, the crowd hit its peak.
Tags
What do the server tags on AUS LOST LANDS mean?
The server browser reads these tags from AUS LOST LANDS: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): Slot count: 500; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): Region: not set; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): This is Modded: the game is changed by plugins or settings. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include AUS LOST LANDS?
These Rust Leaderboard lists count AUS LOST LANDS among them: Oceania Rust servers by player count and Best modded Rust servers. You can find it through these server list filters: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server details
Which Rust version is AUS LOST LANDS running?
Rust network protocol 2635 and build 168909 on Linux is what AUS LOST LANDS runs. Matching the protocol is what joining needs; Steam handles the update.
Is AUS LOST LANDS online right now, and how steady has it been?
Right now the lights are on at AUS LOST LANDS. Going by the uptime it reports, the last restart was about 10 hours ago. It was up 99% of the time over the last 7 full days: 167 of 168 hours on. Rust Leaderboard logged it for the first time on 13 September 2026.
How well does AUS LOST LANDS perform?
127 server fps on average across the last 48 hours, never dropping below 110. Up to 111,661 entities were in play, buildings and deployables among them. Memory use peaked at 3,394 MB. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is AUS LOST LANDS hosted?
No region tag comes from AUS LOST LANDS, but Oceania is where its name points. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. Connect to 51.161.132.10:25576.
Player count
Where does AUS LOST LANDS sit on the leaderboard?
Player hours over seven days put AUS LOST LANDS at #15,284, among the top 69% of ranked servers.
How many players are on AUS LOST LANDS right now?
0 players fill 500 slots on AUS LOST LANDS right now. Over seven days, players averaged 0.
Getting in
How do I join AUS LOST LANDS?
In the Rust console (F1) enter client.connect 51.161.132.10:25576. Launch Rust from this page instead and it opens the game through Steam and joins for you.