Firedasherskull's Server [AU]
Offline 51.161.145.147:23853 checked 28d ago
Stats
- Players
- 0/ 40
- 0% full
- Slots
- 40open
- 40 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #16,615
- top 70%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 20 Sep, 08:48 UTC39d ago | 4 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on Firedasherskull's Server [AU]?
Firedasherskull's Server [AU] runs a procedural map of size 4,500 with seed 50000, generated by the game. From this page RustMaps displays it, since the same size and seed always give the same map.
What are the rules and settings on Firedasherskull's Server [AU]?
No gather rate appears in the name of Firedasherskull's Server [AU]. 8 players is the group cap, unchanged from the game's default. It plays as survival, the usual game, with gathering, building and raiding. Players may raid and fight each other. Under Modded in the server browser, because plugins or settings modify play. Oxide plugins are running. Anti-cheat is on: VAC is enabled.
Wipe days
What is the wipe schedule on Firedasherskull's Server [AU]?
Firedasherskull's Server [AU] has too few wipes on record to show a rhythm yet. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 39 days 3 hours is how long the current world has been up.
What happens on Firedasherskull's Server [AU] when wipe day arrives?
Its recent wipes drew an average of 4 players at peak. On the latest wipe, 2 hours in, the crowd hit its peak.
Lists and filters
What do the server tags on Firedasherskull's Server [AU] mean?
The server browser reads these tags from Firedasherskull's Server [AU]: gmrust (Game mode): Survival, standard Rust style; mp40 (Max players): The server has 40 slots; ts8 (Group limit): This server uses the default team limit of 8; v2633 (Protocol): Protocol 2633 is required; a different version cannot connect; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): Region: not set; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): Modded listing: settings or plugins change how it plays. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include Firedasherskull's Server [AU]?
Firedasherskull's Server [AU] appears on the following Rust Leaderboard lists: Oceania Rust servers by player count and Best modded Rust servers. Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more are the filters that surface it on the server list.
Server facts
Which Rust version is Firedasherskull's Server [AU] on?
The build behind Firedasherskull's Server [AU]: Rust network protocol 2633 and build 165217 on Linux. Matching the protocol is what joining needs; Steam handles the update.
Is Firedasherskull's Server [AU] up right now, and how steady is it?
Firedasherskull's Server [AU] is down this moment; the last signal came 28 days 5 hours ago. It was up 0% of the time over the last 7 full days: 0 of 168 hours on. 13 September 2026 is when Rust Leaderboard first logged it.
Where in the world is Firedasherskull's Server [AU] hosted?
Its name points to Oceania, and no region tag is published by Firedasherskull's Server [AU]. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 51.161.145.147:23853.
The crowd
Where does Firedasherskull's Server [AU] sit on the leaderboard?
Player hours for the week place Firedasherskull's Server [AU] at #16,615, in the top 70% of every ranked server.
How many players are on Firedasherskull's Server [AU] right now?
Firedasherskull's Server [AU] is offline at the moment; the last sighting was 28 days 5 hours ago.
Connect
How do I join Firedasherskull's Server [AU]?
Type client.connect 51.161.145.147:23853 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.