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11683servers on
Hi-score
62782players now
2UP
164fresh wipes · 3h
Player select Ready

TrinityRust.com | AU - Dev

Online 51.161.198.169:28010 checked 9m ago

moddedcarbon

Stats

Players
0/ ?
players now
Slots
–open
no max players
7-day avg
0
7-day average · peak –
FPS
32
server frames a second, the latest hour; the bar fills at 60
Uptime
6h 00m
since its last restart; the bar fills at a day
Rank
#15,251
top 69%
Last wipe · new game
8h ago
no schedule published
Next wipe · continue?
–
no rhythm it keeps

Players

AveragePeakWipe
0123411:0021:0006:0014:0023:0008:00Wiped Fri 30 Oct, 02:02 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304011:0021:0006:0014:0023:0008:00Wiped Fri 30 Oct, 02:02 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.8 days
usual gap
between real wipes
25%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Tue 27 OctFri 23 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 30 Oct, 02:02 UTC8h ago – – running 0
Tue 27 Oct, 08:30 UTC3d ago 0 – – 0
Fri 23 Oct, 02:02 UTC7d ago 0 – 4.3 days 0
Sat 17 Oct, 01:10 UTC13d ago 0 – 6 days 0
Fri 16 Oct, 02:02 UTC14d ago 0 – 1 days 0
Wed 14 Oct, 10:10 UTC15d ago 0 – 1.7 days 0
Fri 9 Oct, 04:06 UTC21d ago 0 – 5.3 days 0
Fri 2 Oct, 02:03 UTC28d ago 0 – 7.1 days 0
Fri 25 Sep, 03:19 UTC35d ago 0 – 6.9 days 0
Fri 18 Sep, 02:02 UTC42d ago 0 – 7.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustafied.com - AU Main
OC · groups of 16+ · weekly · 143 on average
406 / 450
Rustafied.com - AU Monday
OC · groups of 16+ · weekly · 123 on average
35 / 100
Rustafied.com - AU Medium
OC · groups of 16+ · biweekly · 46 on average
261 / 300
Rustopia.gg - AU Main
OC · groups of 12+ · weekly · 42 on average
83 / 150
Rustoria.co - AU Premium
OC · groups of 16+ · biweekly · 31 on average
101 / 200
Rustafied.com - AU Friday
OC · groups of 16+ · weekly · 28 on average
89 / 350

Quick answers

from the figures on this page

How it plays

Which map is loaded on TrinityRust.com | AU - Dev?

TrinityRust.com | AU - Dev runs a procedural map of size 4,950 with seed 800530180, generated by the game. Look at it on RustMaps from this page: identical size and seed give an identical map. Custom Map is the map name shown.

What are the rules and settings on TrinityRust.com | AU - Dev?

The name of TrinityRust.com | AU - Dev carries no gather rate. The game's default applies: groups of 8 players at most. the usual game, with gathering, building and raiding: that is survival. Raids and player combat are part of the game. Plugins or settings change the game, and the browser files it under Modded. Plugins in play: Carbon. VAC is on, Valve's anti-cheat.

Reset times

What is the wipe schedule on TrinityRust.com | AU - Dev?

TrinityRust.com | AU - Dev wipes whenever it likes, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. This world has been running since 8 hours.

What happens on TrinityRust.com | AU - Dev when wipe day arrives?

The average peak across its recent wipes is 0 players. The crowd on the latest wipe topped out 0 hours in.

Tag guide

What do the server tags on TrinityRust.com | AU - Dev mean?

The server browser reads these tags from TrinityRust.com | AU - Dev: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): It holds 0 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code is blank; ^z (Modded): Modded listing: settings or plugins change how it plays; ^y (Carbon): Carbon is the plugin framework in use. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.

Which Rust Leaderboard lists and filters include TrinityRust.com | AU - Dev?

These Rust Leaderboard lists count TrinityRust.com | AU - Dev among them: Oceania Rust servers by player count and Best modded Rust servers. Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours are the filters that surface it on the server list.

Server details

Which Rust version is TrinityRust.com | AU - Dev running?

The build behind TrinityRust.com | AU - Dev: Rust network protocol 2635 and build 168909 on Linux. The protocol has to match on both sides for a join; Steam keeps yours updated.

Is TrinityRust.com | AU - Dev online right now, and how steady has it been?

TrinityRust.com | AU - Dev is up, live and reachable this moment. Going by the uptime it reports, the last restart was about 6 hours ago. It was up 99% of the time over the last 7 full days: 167 of 168 hours on. 13 September 2026 is when Rust Leaderboard first logged it.

How well does TrinityRust.com | AU - Dev perform?

Averaged over the last 48 hours, server fps was 32, with a low of 32. Up to 141,645 entities were in play, buildings and deployables among them. It drew up to 5,113 MB of memory at its highest. What reads as lag to players: fps falling and entities piling up.

Where in the world is TrinityRust.com | AU - Dev hosted?

Its name points to Oceania, and no region tag is published by TrinityRust.com | AU - Dev. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. Connect to 51.161.198.169:28010.

Player count

Where does TrinityRust.com | AU - Dev sit on the leaderboard?

Player hours over seven days put TrinityRust.com | AU - Dev at #15,251, among the top 69% of ranked servers.

How many players are on TrinityRust.com | AU - Dev right now?

The live count for TrinityRust.com | AU - Dev is 0 players. A seven-day average of 0 players is the score here.

Getting in

How do I join TrinityRust.com | AU - Dev?

In the Rust console (F1) enter client.connect 51.161.198.169:28010. Launch Rust from this page instead and it opens the game through Steam and joins for you. You can find it at https://trinityrust.com/.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players It holds 0 slots.
ts8
Group limit Team size is capped at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; a different version cannot connect.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code The region code is blank.

Mods and access

^z
Modded Modded listing: settings or plugins change how it plays.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.