[ITA] CyberRust (RP)
Online EU 51.195.4.98:50065 checked 12m ago
Stats
- Players
- 2/ 40
- 5% full
- Slots
- 38open
- 40 max players
- 7-day avg
- 1
- 7-day average · peak 3
- FPS
- 89
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 6h 01m
- since its last restart; the bar fills at a day
- Rank
- #3,375
- top 15% · #1267 in EU
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 15% of all ranked servers, top 43% in EU, and #216 of the quad servers (top 26%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 27 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 14:42 UTC25d ago | 3 | – | running | 1 |
| Thu 1 Oct, 18:25 UTC FW27d ago | 1 | – | 1.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on [ITA] CyberRust (RP)?
The game generates a procedural map for [ITA] CyberRust (RP): size 4,500, seed 2122343034. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on [ITA] CyberRust (RP)?
No gather rate appears in the name of [ITA] CyberRust (RP). Groups stop at 4 players, the quad rule. It plays as roleplay, a roleplay setup with towns and jobs. The server browser lists it as Modded: plugins or settings alter the game. Plugins in play: Carbon. Anti-cheat is on: VAC is enabled.
Reset times
What is the wipe schedule on [ITA] CyberRust (RP)?
Too few of [ITA] CyberRust (RP)'s wipes are recorded so far to reveal a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. This world has been running since 25 days 22 hours.
What happens on [ITA] CyberRust (RP) when wipe day arrives?
The average peak across its recent wipes is 2 players. The crowd on the latest wipe topped out 27 hours in.
Lists and filters
What do the server tags on [ITA] CyberRust (RP) mean?
gmrust (Game mode): Survival, standard Rust style; mp40 (Max players): It holds 40 slots; ts4 (Group limit): Teams cap at 4 players; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): Region: not set; ^r (Roleplay): This server is for roleplay; ^z (Modded): Modded listing: settings or plugins change how it plays; ^y (Carbon): It runs Carbon, a framework for plugins; EU (Europe): In the server browser it sits under Europe are the tags [ITA] CyberRust (RP) publishes for the game's server browser. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include [ITA] CyberRust (RP)?
These Rust Leaderboard lists count [ITA] CyberRust (RP) among them: Best EU Rust servers, Best modded Rust servers and Rust roleplay leaderboard. Region: Europe; Type: Modded; Server tag: Roleplay ^r, Modded ^z and Carbon ^y; Group limit: Quad are the filters that surface it on the server list.
About the server
Which Rust version is [ITA] CyberRust (RP) running?
The build behind [ITA] CyberRust (RP): Rust network protocol 2635 and build 168909 on Linux. Steam updates your game so it sits on the same protocol needed to join.
Is [ITA] CyberRust (RP) online right now, and how steady has it been?
Player one, [ITA] CyberRust (RP) is online as you read this. About 6 hours ago is when it last restarted, judged by the uptime it reports. Of the 168 hours in the last 7 full days it was up for 167, or 99%. The first record Rust Leaderboard has of it is 29 September 2026.
How well does [ITA] CyberRust (RP) perform?
Averaged over the last 48 hours, server fps was 75, with a low of 54. Buildings, deployables and all the rest of the world took the entity count as high as 123,795. It drew up to 4,171 MB of memory at its highest. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is [ITA] CyberRust (RP) hosted?
Its EU tag places [ITA] CyberRust (RP) in Europe. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. You will find it at 51.195.4.98:50065.
Player count
Where does [ITA] CyberRust (RP) sit in the rankings?
Player hours over seven days give [ITA] CyberRust (RP) #3,375 worldwide, #1,267 in Europe, and the top 15% of ranked servers. Rank #216 when lined up against quad servers.
How many players are on [ITA] CyberRust (RP) right now?
The live score is 2 players on [ITA] CyberRust (RP), out of 40 slots. 3 was the high point over seven days, with 1 players on average. In the last 48 hours, 17:00 UTC drew the highest average: 2 players.
Connect
How do I join [ITA] CyberRust (RP)?
Type client.connect 51.195.4.98:50065 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam. https://discord.com/invite/EaKBYNfbRR is its website.
