Paul's Test Server
Offline 51.6.180.196:28015 checked 29d ago
Stats
- Players
- 0/ 2
- 0% full
- Slots
- 2open
- 2 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #16,880
- top 71%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on Paul's Test Server?
Paul's Test Server runs on a map the game generates procedurally.
What are the rules and settings on Paul's Test Server?
The name of Paul's Test Server carries no gather rate. The game's default applies: groups of 8 players at most. It plays as survival, raiding, building and gathering in the standard game. Fighting and raiding between players are allowed. Community is its browser listing. VAC, Valve's anti-cheat, is switched on.
Wipe schedule
What is the wipe schedule on Paul's Test Server?
Paul's Test Server has too few wipes on record to show a rhythm yet. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. 32 days 2 hours is how long the current world has been up.
Lists and filters
What do the server tags on Paul's Test Server mean?
Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp2 (Max players): It holds 2 slots; ts8 (Group limit): This server uses the default team limit of 8; v2633 (Protocol): Join only if your game is on protocol 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): Region: not set are listed under Paul's Test Server. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include Paul's Test Server?
Paul's Test Server appears on the following Rust Leaderboard lists: Best Rust community servers. Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more are the filters that surface it on the server list.
Server facts
Which Rust version is Paul's Test Server on?
Rust network protocol 2633 and build 165217 on Windows is what Paul's Test Server runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is Paul's Test Server online right now, and how steady has it been?
Player one, Paul's Test Server is offline as you read this, last spotted 29 days 23 hours ago. The last 7 full days saw it online for 0 of 168 hours, 0% of the time. 27 September 2026 is when Rust Leaderboard first logged it.
Where in the world is Paul's Test Server hosted?
Nothing about a region is published by Paul's Test Server. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. 51.6.180.196:28015 is its address.
The crowd
Where does Paul's Test Server sit on the leaderboard?
Player hours over seven days put Paul's Test Server at #16,880, among the top 71% of ranked servers.
How many players are on Paul's Test Server right now?
No connection to Paul's Test Server: it is offline now, with the last check 29 days 23 hours ago.
Getting in
How do I join Paul's Test Server?
In the Rust console (F1) enter client.connect 51.6.180.196:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.