Rust @ ServerProject.net
Offline 51.83.172.143:29004 checked 16d ago
Stats
- Players
- 0/ 30
- 0% full
- Slots
- 30open
- 30 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,479
- top 71%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, and #603 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on Rust @ ServerProject.net?
The game generates a procedural map for Rust @ ServerProject.net: size 3,000, seed 11124. From this page RustMaps displays it, since the same size and seed always give the same map.
What are the rules and settings on Rust @ ServerProject.net?
Rust @ ServerProject.net says nothing in its name about a gather rate. The group cap is 4 players (quad). survival is the mode, gather, build and raid in the standard game. Raids and player combat are part of the game. The server browser lists it as Modded: plugins or settings alter the game. Plugins in play: Oxide. VAC is on, Valve's anti-cheat.
Wipe schedule
What is the wipe schedule on Rust @ ServerProject.net?
Rust @ ServerProject.net has too few wipes on record to show a rhythm yet. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. The world it runs now dates from 46 days 3 hours.
Lists and filters
What do the server tags on Rust @ ServerProject.net mean?
Read by the game's server browser, gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): It holds 30 slots; ts4 (Group limit): The team size limit is 4; v2633 (Protocol): Join only if your game is on protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): This is Modded: the game is changed by plugins or settings are listed under Rust @ ServerProject.net. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include Rust @ ServerProject.net?
Rust @ ServerProject.net appears on the following Rust Leaderboard lists: Best modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Server facts
Which Rust version is Rust @ ServerProject.net on?
The build behind Rust @ ServerProject.net: Rust network protocol 2633 and build 163794 on Linux. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is Rust @ ServerProject.net up right now, and how steady is it?
Rust @ ServerProject.net is down this moment; the last signal came 16 days 20 hours ago. Of the 168 hours in the last 7 full days it was up for 0, or 0%. Rust Leaderboard logged it for the first time on 13 September 2026.
Where in the world is Rust @ ServerProject.net hosted?
On region, Rust @ ServerProject.net publishes nothing. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. Connect to 51.83.172.143:29004.
Player count
Where does Rust @ ServerProject.net sit in the rankings?
Player hours for the week place Rust @ ServerProject.net at #15,479, in the top 71% of every ranked server. In the quad group it takes #603.
How many players are on Rust @ ServerProject.net right now?
No connection to Rust @ ServerProject.net: it is offline now, with the last check 16 days 20 hours ago.
Getting in
How do I join Rust @ ServerProject.net?
In the Rust console (F1) enter client.connect 51.83.172.143:29004. Launch Rust from this page instead and it opens the game through Steam and joins for you. Head to https://ServerProject.net/en for its website.