Rust @ ServerProject.net
Online 51.83.172.143:29028 checked 12m ago
Stats
- Players
- 0/ 500
- 0% full
- Slots
- 500open
- 500 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 60
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 4h 14m
- since its last restart; the bar fills at a day
- Rank
- #7,088
- top 32%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers, and #402 of the quad servers (top 49%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 11:48 UTC16d ago | 1 | – | running | 1 |
| Thu 8 Oct, 18:37 UTC19d ago | 1 | held half | 2.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on Rust @ ServerProject.net?
The game generates a procedural map for Rust @ ServerProject.net: size 3,000, seed 11124. From this page RustMaps displays it, since the same size and seed always give the same map.
What are the rules and settings on Rust @ ServerProject.net?
Rust @ ServerProject.net says nothing in its name about a gather rate. The group cap is 4 players (quad). the usual game, with gathering, building and raiding: that is survival. Players may raid and fight each other. Plugins or settings change the game, and the browser files it under Modded. Oxide plugins are running. VAC is on, Valve's anti-cheat.
Wipe days
What is the wipe schedule on Rust @ ServerProject.net?
Too few of Rust @ ServerProject.net's wipes are recorded so far to reveal a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now dates from 16 days 22 hours.
What happens on Rust @ ServerProject.net when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd was at its highest. Half the peak or more lasted until the next wipe in 100% of recent wipes.
Tags
What do the server tags on Rust @ ServerProject.net mean?
The server browser reads these tags from Rust @ ServerProject.net: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): Slot count: 500; ts4 (Group limit): Teams cap at 4 players; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): This is Modded: the game is changed by plugins or settings. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include Rust @ ServerProject.net?
These Rust Leaderboard lists count Rust @ ServerProject.net among them: Best modded Rust servers. You can find it through these server list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Server details
Which Rust version is Rust @ ServerProject.net on?
The build behind Rust @ ServerProject.net: Rust network protocol 2635 and build 168909 on Linux. Steam updates your game so it sits on the same protocol needed to join.
Is Rust @ ServerProject.net online right now, and how steady has it been?
Player one, Rust @ ServerProject.net is online as you read this. The uptime figure puts the last restart at roughly 4 hours ago. It was up 100% of the time over the last 7 full days: 168 of 168 hours on. 13 September 2026 is when Rust Leaderboard first logged it.
How well does Rust @ ServerProject.net perform?
Averaged over the last 48 hours, server fps was 60, with a low of 60. Up to 51,251 entities were in play, buildings and deployables among them. It drew up to 1,958 MB of memory at its highest. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is Rust @ ServerProject.net hosted?
No region is published by Rust @ ServerProject.net. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 51.83.172.143:29028.
Population
Where does Rust @ ServerProject.net sit in the rankings?
Player hours over seven days put Rust @ ServerProject.net at #7,088, among the top 32% of ranked servers. In the quad group it takes #402.
How many players are on Rust @ ServerProject.net right now?
The live score is 0 players on Rust @ ServerProject.net, out of 500 slots. Seven days back: an average of 0 players, a peak of 1. In the last 48 hours, 23:00 UTC drew the highest average: 1 players.
How to join
How do I join Rust @ ServerProject.net?
In the Rust console (F1) enter client.connect 51.83.172.143:29028. Launch Rust from this page instead and it opens the game through Steam and joins for you. You can find it at https://ServerProject.net/en.