CSE Network | Rust | DEV
Offline EU 51.83.197.88:28015 checked 5d ago
Stats
- Players
- 0/ 5
- 0% full
- Slots
- 5open
- 5 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,338
- top 69% · #2563 in EU
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 88% in EU, and #520 of the trio servers (top 83%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Monday 2 November, 00:08 UTC, in 3d 15h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 19 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 00:08 UTC10d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on CSE Network | Rust | DEV?
CSE Network | Rust | DEV runs on a map the game generates procedurally.
What are the rules and settings on CSE Network | Rust | DEV?
CSE Network | Rust | DEV says nothing in its name about a gather rate. 3 players is the group limit (trio). survival is the mode, raiding, building and gathering in the standard game. Raids and player combat are part of the game. Plugins or settings change the game, and the browser files it under Modded. Carbon plugins are running. VAC, Valve's anti-cheat, is switched on.
Wipe schedule
What is the wipe schedule on CSE Network | Rust | DEV?
Because CSE Network | Rust | DEV's recorded wipes are too few to confirm a schedule, the prediction goes by its tag. Monday 2 November at 00:08 UTC is the date its next wipe is due. 10 days 8 hours is how long the current world has been up. Once a fortnight is the wipe rhythm recorded in its tags.
What happens on CSE Network | Rust | DEV when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. 19 hours after the latest wipe, the crowd was at its highest.
Tag guide
What do the server tags on CSE Network | Rust | DEV mean?
gmrust (Game mode): Survival, standard Rust style; mp5 (Max players): Slot count: 5; ts3 (Group limit): Teams cap at 3 players; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code is blank; ^b (Biweekly): The wipe interval is two weeks; ^z (Modded): This is Modded: the game is changed by plugins or settings; ^y (Carbon): It runs Carbon, a framework for plugins; EU (Europe): In the server browser it sits under Europe are the tags CSE Network | Rust | DEV publishes for the game's server browser. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include CSE Network | Rust | DEV?
These Rust Leaderboard lists count CSE Network | Rust | DEV among them: Best EU Rust servers, Best modded Rust servers and Trio Rust servers: the scoreboard. You can find it through these server list filters: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: Trio; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
About the server
Which Rust version is CSE Network | Rust | DEV on?
Rust network protocol 2635 and build 168909 on Linux is what CSE Network | Rust | DEV runs. Steam updates your game so it sits on the same protocol needed to join.
Is CSE Network | Rust | DEV online right now, and how steady has it been?
No sign of CSE Network | Rust | DEV right now, with 5 days 20 hours since it was last seen. Of the 168 hours in the last 7 full days it was up for 15, or 9%. Rust Leaderboard logged it for the first time on 15 September 2026.
Where in the world is CSE Network | Rust | DEV hosted?
The EU tag on CSE Network | Rust | DEV puts it in Europe. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 51.83.197.88:28015.
Player count
Where does CSE Network | Rust | DEV sit in the rankings?
CSE Network | Rust | DEV takes #15,338 for the week's player hours and #2,563 in Europe, with a spot in the top 69% of all ranked servers. In the trio group it takes #520.
How many players are on CSE Network | Rust | DEV right now?
No connection to CSE Network | Rust | DEV: it is offline now, with the last check 5 days 20 hours ago. A seven-day average of 0 players is the score here.
How to join
How do I join CSE Network | Rust | DEV?
In the Rust console (F1) enter client.connect 51.83.197.88:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.