4Netplayers Rust Server
Offline 51.83.238.197:28100 checked 6h ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- 30
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 3d 1h
- since its last restart; the bar fills at a day
- Rank
- #15,327
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 19:04 UTC11d ago | 2 | – | running | 0 |
| Sun 11 Oct, 18:38 UTC17d ago | 1 | held half | 6 days | 0 |
| Sun 4 Oct, 11:03 UTC25d ago | 1 | halved by day 1 | 7.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on 4Netplayers Rust Server?
4Netplayers Rust Server runs a procedural map of size 4,000 with seed 15867623, generated by the game. From this page RustMaps displays it, since the same size and seed always give the same map.
What are the rules and settings on 4Netplayers Rust Server?
The name of 4Netplayers Rust Server carries no gather rate. 8 players is the group cap, unchanged from the game's default. It plays as survival, raiding, building and gathering in the standard game. Raids and player combat are part of the game. The server browser puts it under Community. VAC, Valve's anti-cheat, is switched on.
Reset times
What is the wipe schedule on 4Netplayers Rust Server?
There is no telling the next wipe on 4Netplayers Rust Server: it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. The world it runs now dates from 11 days 22 hours.
What happens on 4Netplayers Rust Server when wipe day arrives?
Its recent wipes drew an average of 1 players at peak. The crowd on the latest wipe topped out 18 hours in. Half the peak or more lasted until the next wipe in 50% of recent wipes. Day 1 is when it dropped under half on the wipes that failed to hold.
Tags
What do the server tags on 4Netplayers Rust Server mean?
The server browser reads these tags from 4Netplayers Rust Server: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code is blank. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include 4Netplayers Rust Server?
Best Rust community servers are the Rust Leaderboard lists that include 4Netplayers Rust Server. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
About the server
Which Rust version is 4Netplayers Rust Server on?
Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers Rust Server runs. Matching the protocol is what joining needs; Steam handles the update.
Is 4Netplayers Rust Server up right now, and how steady is it?
No sign of 4Netplayers Rust Server right now, with 6 hours since it was last seen. About 3 days 1 hours ago is when it last restarted, judged by the uptime it reports. The last 7 full days saw it online for 167 of 168 hours, 99% of the time. The first record Rust Leaderboard has of it is 4 October 2026.
How well does 4Netplayers Rust Server perform?
The 48-hour average is 30 server fps; the floor was 30. At its peak the world carried 91,494 entities: buildings, deployables and the rest. It drew up to 2,827 MB of memory at its highest. A climbing entity count and low fps are the lag players actually notice.
Where in the world is 4Netplayers Rust Server hosted?
Nothing about a region is published by 4Netplayers Rust Server. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 51.83.238.197:28100.
Population
Where does 4Netplayers Rust Server sit on the leaderboard?
Player hours over seven days put 4Netplayers Rust Server at #15,327, among the top 69% of ranked servers.
How many players are on 4Netplayers Rust Server right now?
4Netplayers Rust Server is offline at the moment; the last sighting was 6 hours ago. A seven-day average of 0 players is the score here.
Getting in
How do I join 4Netplayers Rust Server?
In the Rust console (F1) enter client.connect 51.83.238.197:28100. Launch Rust from this page instead and it opens the game through Steam and joins for you.