Rusty Zombie 4Netplayers
Offline 51.83.238.216:29200 checked 41d ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,478
- top 70%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, and #616 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on Rusty Zombie 4Netplayers?
The game generates a procedural map for Rusty Zombie 4Netplayers: size 4,500, seed 526772873. From this page RustMaps displays it, since the same size and seed always give the same map.
What are the rules and settings on Rusty Zombie 4Netplayers?
No gather rate appears in the name of Rusty Zombie 4Netplayers. Groups stop at 4 players, the quad rule. It plays as softcore, Facepunch's gentler mode, with some loot retained. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser files it under Modded. Plugins in play: Oxide. VAC, Valve's anti-cheat, is switched on.
Reset times
What is the wipe schedule on Rusty Zombie 4Netplayers?
Too few of Rusty Zombie 4Netplayers's wipes are recorded so far to reveal a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. This world has been running since 55 days 11 hours.
Tags
What do the server tags on Rusty Zombie 4Netplayers mean?
Read by the game's server browser, gmsoftcore (Game mode): This is softcore, with easier rules; mp10 (Max players): It holds 10 slots; ts4 (Group limit): You can have up to 4 per team; v2633 (Protocol): Join only if your game is on protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code is blank; ^s (Softcore): You keep part of your inventory when you die under Facepunch's softcore mode; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded are listed under Rusty Zombie 4Netplayers. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include Rusty Zombie 4Netplayers?
Rusty Zombie 4Netplayers appears on the following Rust Leaderboard lists: Best modded Rust servers and Rust zombie servers, ranked live. These filters on the server list bring it up: Type: Modded; Game mode: Softcore; Server tag: Softcore ^s, Modded ^z and Oxide ^o; Group limit: Quad.
Server details
Which Rust version is Rusty Zombie 4Netplayers on?
Rust network protocol 2633 and build 164530 on Linux is the version Rusty Zombie 4Netplayers runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is Rusty Zombie 4Netplayers online right now, and how steady has it been?
No sign of Rusty Zombie 4Netplayers right now, with 41 days 8 hours since it was last seen. The last 7 full days saw it online for 0 of 168 hours, 0% of the time. 13 September 2026 is when Rust Leaderboard first logged it.
Where in the world is Rusty Zombie 4Netplayers hosted?
On region, Rusty Zombie 4Netplayers publishes nothing. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 51.83.238.216:29200.
Player count
Where does Rusty Zombie 4Netplayers sit in the rankings?
Player hours over seven days put Rusty Zombie 4Netplayers at #15,478, among the top 70% of ranked servers. In the quad group it takes #616.
How many players are on Rusty Zombie 4Netplayers right now?
Right now Rusty Zombie 4Netplayers is not online, and its last appearance was 41 days 8 hours ago.
Getting in
How do I join Rusty Zombie 4Netplayers?
In the Rust console (F1) enter client.connect 51.83.238.216:29200. Launch Rust from this page instead and it opens the game through Steam and joins for you.