4Netplayers.The.special.forces
Offline 51.89.152.8:32600 checked 3d ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,349
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, and #624 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 11:12 UTC13d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on 4Netplayers.The.special.forces?
Size 4,500 and seed 1382625960 define the game-generated procedural map on 4Netplayers.The.special.forces. From this page RustMaps displays it, since the same size and seed always give the same map.
What are the rules and settings on 4Netplayers.The.special.forces?
4Netplayers.The.special.forces says nothing in its name about a gather rate. 4 players is the group limit (quad). It plays as softcore, Facepunch made easier: partial loot is kept. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser files it under Modded. Plugins in play: Oxide. Anti-cheat is on: VAC is enabled.
Wipe schedule
What is the wipe schedule on 4Netplayers.The.special.forces?
4Netplayers.The.special.forces has too few wipes on record to show a rhythm yet. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. This world has been running since 13 days 14 hours.
What happens on 4Netplayers.The.special.forces when wipe day arrives?
Its recent wipes drew an average of 0 players at peak. 0 hours after the latest wipe, the crowd was at its highest.
Lists and filters
What do the server tags on 4Netplayers.The.special.forces mean?
Read by the game's server browser, gmsoftcore (Game mode): An easier ruleset: softcore; mp10 (Max players): The server has 10 slots; ts4 (Group limit): The team size limit is 4; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): Plugins or settings make changes, so it sits under Modded are listed under 4Netplayers.The.special.forces. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include 4Netplayers.The.special.forces?
Best modded Rust servers are the Rust Leaderboard lists that include 4Netplayers.The.special.forces. You can find it through these server list filters: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.
Server details
Which Rust version is 4Netplayers.The.special.forces running?
Rust network protocol 2634 and build 167781 on Linux is the version 4Netplayers.The.special.forces runs. Matching the protocol is what joining needs; Steam handles the update.
Is 4Netplayers.The.special.forces online right now, and how steady has it been?
No sign of 4Netplayers.The.special.forces right now, with 3 days 13 hours since it was last seen. Of the 168 hours in the last 7 full days it was up for 85, or 51%. The first record Rust Leaderboard has of it is 15 September 2026.
Where in the world is 4Netplayers.The.special.forces hosted?
No region is published by 4Netplayers.The.special.forces. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. You will find it at 51.89.152.8:32600.
Player count
Where does 4Netplayers.The.special.forces sit on the leaderboard?
Player hours for the week place 4Netplayers.The.special.forces at #15,349, in the top 69% of every ranked server. #624 among quad servers.
How many players are on 4Netplayers.The.special.forces right now?
Right now 4Netplayers.The.special.forces is not online, and its last appearance was 3 days 13 hours ago. A seven-day average of 0 players is the score here.
Connect
How do I join 4Netplayers.The.special.forces?
In the Rust console (F1) enter client.connect 51.89.152.8:32600. Launch Rust from this page instead and it opens the game through Steam and joins for you.