US Testing Server
Online NA 54.39.102.131:22015 checked 11m ago
Stats
- Players
- 0/ ?
- players now
- Slots
- –open
- no max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- 20
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 3h 00m
- since its last restart; the bar fills at a day
- Rank
- #15,290
- top 69% · #1497 in NA
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 18:00 UTC5h ago | – | – | running | 0 |
| Thu 22 Oct, 18:00 UTC7d ago | 0 | – | – | 0 |
| Thu 15 Oct, 23:30 UTC13d ago | 0 | – | 6.8 days | 0 |
| Thu 15 Oct, 07:30 UTC14d ago | 0 | – | 0.7 days | 0 |
| Wed 14 Oct, 15:30 UTC15d ago | 0 | – | 0.7 days | 0 |
| Tue 13 Oct, 23:30 UTC15d ago | 0 | – | 0.7 days | 0 |
| Tue 13 Oct, 01:51 UTC16d ago | 0 | – | 0.9 days | 0 |
| Sun 27 Sep, 04:33 UTC32d ago | 0 | – | 15.9 days | 0 |
| Sat 26 Sep, 20:49 UTC33d ago | 0 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on US Testing Server?
The game generates a procedural map for US Testing Server: size 1,024, seed 1337. From this page RustMaps displays it, since the same size and seed always give the same map. Its name for the map: CraggyIsland.
What are the rules and settings on US Testing Server?
No gather rate appears in the name of US Testing Server. The game's default applies: groups of 8 players at most. the usual game, with gathering, building and raiding: that is survival. Fighting and raiding between players are allowed. The server browser lists it as Modded: plugins or settings alter the game. Plugins in play: Oxide. VAC is on, Valve's anti-cheat.
Wipe days
What is the wipe schedule on US Testing Server?
There is no telling the next wipe on US Testing Server: it wipes at irregular times. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. The world it runs now dates from 5 hours.
What happens on US Testing Server when wipe day arrives?
At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd was at its highest.
Tag guide
What do the server tags on US Testing Server mean?
Read by the game's server browser, gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): Slot count: 0; ts8 (Group limit): Team size is capped at 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code is blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This is Modded: the game is changed by plugins or settings; NA (North America): North America is the region it appears under in the server browser are listed under US Testing Server. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include US Testing Server?
US Testing Server appears on the following Rust Leaderboard lists: Best modded Rust servers and Best US Rust servers. You can find it through these server list filters: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server details
Which Rust version is US Testing Server on?
The build behind US Testing Server: Rust network protocol 2634 and build 167584 on Windows. Matching the protocol is what joining needs; Steam handles the update.
Is US Testing Server online right now, and how steady has it been?
US Testing Server is up, live and reachable this moment. The uptime figure puts the last restart at roughly 3 hours ago. The last 7 full days saw it online for 167 of 168 hours, 99% of the time. 26 September 2026 is when Rust Leaderboard first logged it.
How well does US Testing Server perform?
20 server fps on average across the last 48 hours, never dropping below 19. At its peak the world carried 2,991 entities: buildings, deployables and the rest. It drew up to 711 MB of memory at its highest. What reads as lag to players: fps falling and entities piling up.
Where in the world is US Testing Server hosted?
The NA tag on US Testing Server puts it in North America. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. 54.39.102.131:22015 is its address.
Population
Where does US Testing Server sit in the rankings?
Seven-day player hours rank US Testing Server at #15,290 overall, #1,497 in North America, and inside the top 69% of all ranked servers.
How many players are on US Testing Server right now?
The live count for US Testing Server is 0 players. Over seven days, players averaged 0.
How to join
How do I join US Testing Server?
In the Rust console (F1) enter client.connect 54.39.102.131:22015. Launch Rust from this page instead and it opens the game through Steam and joins for you.