US Testing Server
Online NA 54.39.102.131:28015 checked 8m ago
Stats
- Players
- 0/ ?
- players now
- Slots
- –open
- no max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- 20
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 17h 01m
- since its last restart; the bar fills at a day
- Rank
- #15,270
- top 69% · #1491 in NA
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 01:31 UTC14d ago | 0 | – | running | 0 |
| Thu 15 Oct, 09:31 UTC14d ago | 0 | – | 0.7 days | 0 |
| Wed 14 Oct, 17:31 UTC15d ago | 0 | – | 0.7 days | 0 |
| Wed 14 Oct, 01:31 UTC16d ago | 0 | – | 0.7 days | 0 |
| Tue 13 Oct, 01:45 UTC17d ago | 0 | – | 1 days | 0 |
| Sun 27 Sep, 05:22 UTC33d ago | 0 | – | 15.8 days | 0 |
| Sat 26 Sep, 20:53 UTC33d ago | 0 | – | 0.4 days | 0 |
| Sat 26 Sep, 02:25 UTC34d ago | 0 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on US Testing Server?
Size 3,700 and seed 1337 define the game-generated procedural map on US Testing Server. Same size, same seed, same map, viewable on RustMaps from this page. Custom Map is the map name shown.
What are the rules and settings on US Testing Server?
No gather rate appears in the name of US Testing Server. The game's default applies: groups of 8 players at most. gather, build and raid in the standard game: that is survival. Fighting and raiding between players are allowed. Under Modded in the server browser, because plugins or settings modify play. It runs plugins: Oxide. VAC, Valve's anti-cheat, is switched on.
Wipe days
What is the wipe schedule on US Testing Server?
US Testing Server wipes whenever it likes, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 14 days 4 hours is how long the current world has been up.
What happens on US Testing Server when wipe day arrives?
At their busiest, its recent wipes averaged 0 players. On the latest wipe, 0 hours in, the crowd hit its peak.
Tag guide
What do the server tags on US Testing Server mean?
The server browser reads these tags from US Testing Server: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): Slot count: 0; ts8 (Group limit): This server uses the default team limit of 8; v2634 (Protocol): Your game must run protocol 2634 to join; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): Region: not set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded; NA (North America): North America is the region it appears under in the server browser. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include US Testing Server?
These Rust Leaderboard lists count US Testing Server among them: Best modded Rust servers and Best US Rust servers. Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more are the filters that surface it on the server list.
About the server
Which Rust version is US Testing Server running?
Rust network protocol 2634 and build 167584 on Windows is the version US Testing Server runs. Steam updates your game so it sits on the same protocol needed to join.
Is US Testing Server online right now, and how steady has it been?
US Testing Server is up, live and reachable this moment. Going by the uptime it reports, the last restart was about 17 hours ago. The last 7 full days saw it online for 167 of 168 hours, 99% of the time. The first record Rust Leaderboard has of it is 25 September 2026.
How well does US Testing Server perform?
20 server fps on average across the last 48 hours, never dropping below 20. At its peak the world carried 69,605 entities: buildings, deployables and the rest. The top memory figure was 2,134 MB. A climbing entity count and low fps are the lag players actually notice.
Where in the world is US Testing Server hosted?
The NA tag on US Testing Server puts it in North America. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. 54.39.102.131:28015 is its address.
Population
Where does US Testing Server sit in the rankings?
Seven-day player hours rank US Testing Server at #15,270 overall, #1,491 in North America, and inside the top 69% of all ranked servers.
How many players are on US Testing Server right now?
Player one, US Testing Server shows 0 players at this moment. Its average over the past week is 0 players.
Connect
How do I join US Testing Server?
Type client.connect 54.39.102.131:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.