Stats
- Players
- 0/ ?
- players now
- Slots
- –open
- no max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- 166
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 10h 30m
- since its last restart; the bar fills at a day
- Rank
- #15,065
- top 68%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 26 Sep, 11:32 UTC31d ago | 0 | – | running | 0 |
| Tue 15 Sep, 09:31 UTC42d ago | 11+1 queue | halved by day 1 | 11.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on Facepunch AUX1?
Facepunch AUX1 runs a procedural map of size 4,000 with seed 1095582362, generated by the game. Same size, same seed, same map, viewable on RustMaps from this page.
What are the rules and settings on Facepunch AUX1?
Facepunch AUX1 says nothing in its name about a gather rate. 8 players is the group cap, unchanged from the game's default. gather, build and raid in the standard game: that is survival. Raids and player combat are part of the game. You will find it under Official in the game. VAC, Valve's anti-cheat, is switched on.
Wipe schedule
What is the wipe schedule on Facepunch AUX1?
The record of Facepunch AUX1's wipes is too thin yet to tell its rhythm. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. This world has been running since 31 days 12 hours.
What happens on Facepunch AUX1 when wipe day arrives?
At their busiest, its recent wipes averaged 6 players. The crowd on the latest wipe topped out 0 hours in. Half the peak or more lasted until the next wipe in 0% of recent wipes. On the wipes where it did not, the count dropped under half by day 1.
Tag guide
Who is behind Facepunch AUX1?
124 other servers we track share this playrust.com hostname with Facepunch AUX1, so one operator most likely runs them all.
What do the server tags on Facepunch AUX1 mean?
official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival, standard Rust style; mp0 (Max players): Slot count: 0; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168484 (Build): It runs game build 168484; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): Region: not set are the tags Facepunch AUX1 publishes for the game's server browser. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include Facepunch AUX1?
These Rust Leaderboard lists count Facepunch AUX1 among them: Official Rust server leaderboard. These filters on the server list bring it up: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.
Server facts
Which Rust version is Facepunch AUX1 running?
Rust network protocol 2635 and build 168484 on Windows is the version Facepunch AUX1 runs. Steam updates your game so it sits on the same protocol needed to join.
Is Facepunch AUX1 online right now, and how steady has it been?
Player one, Facepunch AUX1 is online as you read this. Going by the uptime it reports, the last restart was about 10 hours ago. It was up 100% of the time over the last 7 full days: 168 of 168 hours on. 13 September 2026 is when Rust Leaderboard first logged it.
How well does Facepunch AUX1 perform?
The 48-hour average is 156 server fps; the floor was 77. At its peak the world carried 97,000 entities: buildings, deployables and the rest. The top memory figure was 3,282 MB. A climbing entity count and low fps are the lag players actually notice.
Where in the world is Facepunch AUX1 hosted?
Nothing about a region is published by Facepunch AUX1. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. Connect to 57.128.211.49:28015.
Population
Where does Facepunch AUX1 sit on the leaderboard?
Player hours over seven days put Facepunch AUX1 at #15,065, among the top 68% of ranked servers.
How many players are on Facepunch AUX1 right now?
Player one, Facepunch AUX1 shows 0 players at this moment. Seven days back: an average of 0 players, a peak of 1.
Connect
How do I join Facepunch AUX1?
Type client.connect 57.128.211.49:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.