1UP
11630servers on
Hi-score
38873players now
2UP
102fresh wipes · 3h
Player select Out

c1tas

Offline 60.111.53.135:28015 checked 1h ago

Stats

Players
0/ 10
0% full
Slots
10open
10 max players
7-day avg
0
7-day average · peak 1
FPS
–
not answering direct queries
Uptime
–
not answering direct queries
Rank
#8,656
top 39%
Last wipe · new game
2d ago
no schedule published
Next wipe · continue?
–
no rhythm it keeps

Players

AveragePeak
00.250.50.75110:0022:0005:0011:0002:0005:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.9 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
33%
crowd held
else halves by day 3

The first 48 hours of its last wipes

Mon 26 OctWed 21 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 00:09 UTC2d ago 1 – running 0
Wed 21 Oct, 08:37 UTC6d ago 1 – 4.6 days 0
Thu 1 Oct, 19:57 UTC FW26d ago 1 held half 19.5 days 0
Thu 24 Sep, 19:04 UTC33d ago 1 halved by day 5 7 days 0
Sat 19 Sep, 22:54 UTC38d ago 1 – 4.8 days 0
Tue 15 Sep, 12:22 UTC42d ago 1 halved by day 1 4.4 days 0
Thu 3 Sep, 20:19 UTC FW54d ago – – 11.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 535 on average
325 / 300
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 320 on average
22 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 319 on average
19 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
201 / 200
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 277 on average
97 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 265 on average
30 / 100

Quick answers

from the figures on this page

Settings and map

Which map is loaded on c1tas?

A procedural map, generated by the game, is what c1tas runs.

What are the rules and settings on c1tas?

c1tas says nothing in its name about a gather rate. 8 players is the group cap, unchanged from the game's default. gather, build and raid in the standard game: that is survival. Players may raid and fight each other. The server browser puts it under Community. VAC, Valve's anti-cheat, is switched on.

Reset times

What is the wipe schedule on c1tas?

c1tas wipes whenever it likes, so no next wipe can be predicted. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. 2 days 4 hours is how long the current world has been up.

What happens on c1tas when wipe day arrives?

The average peak across its recent wipes is 1 players. The crowd on the latest wipe topped out 3 hours in. Half the peak or more lasted until the next wipe in 33% of recent wipes. Day 3 is when it dropped under half on the wipes that failed to hold.

Tags

What do the server tags on c1tas mean?

gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs169097 (Build): It runs game build 169097; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): Region: not set are the tags c1tas publishes for the game's server browser. From the tags, this page's top section also gives you the current players, the queue and the age of the world.

Which Rust Leaderboard lists and filters include c1tas?

These Rust Leaderboard lists count c1tas among them: Best Rust community servers. Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days are the filters that surface it on the server list.

Server facts

Which Rust version is c1tas on?

The build behind c1tas: Rust network protocol 2635 and build 169097 on Windows. Steam updates your game so it sits on the same protocol needed to join.

Is c1tas online right now, and how steady has it been?

No sign of c1tas right now, with 1 hours since it was last seen. The last 7 full days saw it online for 30 of 168 hours, 18% of the time. 13 September 2026 is when Rust Leaderboard first logged it.

Where in the world is c1tas hosted?

On region, c1tas publishes nothing. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. 60.111.53.135:28015 is its address.

Player count

Where does c1tas sit on the leaderboard?

Player hours over seven days put c1tas at #8,656, among the top 39% of ranked servers.

How many players are on c1tas right now?

Right now c1tas is not online, and its last appearance was 1 hours ago. Seven days back: an average of 0 players, a peak of 1. The busiest point in the last 48 hours was 23:00 UTC, averaging 1 players.

Getting in

How do I join c1tas?

In the Rust console (F1) enter client.connect 60.111.53.135:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs169097,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server has 10 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to join.
cs169097
Build It runs game build 169097.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code Region: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.