1UP
11634servers on
Hi-score
56179players now
2UP
138fresh wipes · 3h
Player select Ready

CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike

Online EU 62.122.215.125:28035 checked 10m ago

moddedoxide

Stats

Players
2/ 300
1% full
Slots
298open
300 max players
7-day avg
0
7-day average · peak 4
FPS
230
server frames a second, the latest hour; the bar fills at 60
Uptime
4h 00m
since its last restart; the bar fills at a day
Rank
#6,386
top 29% · #1916 in EU
Last wipe · new game
19d ago
no schedule published
Next wipe · continue?
–
no rhythm it keeps

Players

AveragePeak
00.511.5210:0020:0005:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

010020030040010:0020:0005:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 29% of all ranked servers, top 66% in EU. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.5 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Sat 10 OctFri 9 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 18:43 UTC19d ago 0 – running 0
Fri 9 Oct, 15:10 UTC20d ago 1 – 1.1 days 0
Thu 1 Oct, 20:05 UTC FW28d ago 3 halved by day 1 7.8 days 0
Mon 28 Sep, 12:55 UTC31d ago 1 halved by day 2 3.3 days 0
Wed 16 Sep, 18:26 UTC43d ago 2 halved by day 1 11.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
59 / 999
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA
EU · groups of 30+ · weekly · 37 on average
56 / 100
AQRUX RUST BUILD | CREATIVE | SANDBOX
EU · groups of 8+ · monthly · 23 on average
22 / 100
Intoxicated EU Sandbox - Creative | Build | Noclip
EU · groups of 8+ · 21 on average
13 / 150
ShockRust | Build Обновление
EU · no group limit · 8 on average
16 / 50
[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire
EU · groups of 16+ · monthly · 6 on average
6 / 50

Quick answers

from the figures on this page

Settings and map

Which map is loaded on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

The game generates a procedural map for CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike: size 4,500, seed 1337. Look at it on RustMaps from this page: identical size and seed give an identical map. Under map name it shows Custom Map.

What are the rules and settings on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

The name of CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike carries no gather rate. The game's default applies: groups of 8 players at most. survival is the mode, gather, build and raid in the standard game. Fighting and raiding between players are allowed. Under Modded in the server browser, because plugins or settings modify play. Plugins in play: Oxide. VAC is off, Valve's anti-cheat.

Wipe schedule

What is the wipe schedule on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

There is no telling the next wipe on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike: it wipes at irregular times. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. This world has been running since 19 days 14 hours.

What happens on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike when wipe day arrives?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd was at its highest. Half the peak or more lasted until the next wipe in 0% of recent wipes. The wipes that did not hold saw the count dip below half by day 1.

Tags

What do the server tags on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike mean?

Read by the game's server browser, gmrust (Game mode): The game mode is standard Rust survival; mp300 (Max players): It holds 300 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): Plugins or settings make changes, so it sits under Modded; EU (Europe): In the server browser it sits under Europe are listed under CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.

Which Rust Leaderboard lists and filters include CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike appears on the following Rust Leaderboard lists: Best EU Rust servers, Best modded Rust servers, Rust build server leaderboard and Creative Rust servers leaderboard. These filters on the server list bring it up: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

About the server

Which Rust version is CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike on?

Rust network protocol 2635 and build 168909 on Windows is the version CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike runs. Steam updates your game so it sits on the same protocol needed to join.

Is CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike online right now, and how steady has it been?

CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike is up, live and reachable this moment. The uptime figure puts the last restart at roughly 4 hours ago. The last 7 full days saw it online for 167 of 168 hours, 99% of the time. Rust Leaderboard logged it for the first time on 13 September 2026.

How well does CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike perform?

222 server fps on average across the last 48 hours, never dropping below 104. Up to 23,899 entities were in play, buildings and deployables among them. The top memory figure was 3,253 MB. Players feel lag when fps drops and the entity count keeps climbing.

Where in the world is CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike hosted?

In Europe, says CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike, with a EU tag. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. 62.122.215.125:28035 is its address.

Player count

Where does CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike sit on the leaderboard?

Player hours over seven days give CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike #6,386 worldwide, #1,916 in Europe, and the top 29% of ranked servers.

How many players are on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike right now?

The live score is 2 players on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike, out of 300 slots. 4 was the high point over seven days, with 0 players on average. The busiest point in the last 48 hours was 20:00 UTC, averaging 1 players.

How to join

How do I join CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

Type client.connect 62.122.215.125:28035 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam. You can find it at https://cybershoke.net/rust.

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp300
Max players It holds 300 slots.
ts8
Group limit Team size is capped at 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod) on this server.
^z
Modded Plugins or settings make changes, so it sits under Modded.

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.