Rust Staging (dev)
Offline 62.64.144.83:16347 checked 1d ago
Stats
- Players
- 1/ 10
- 10% full
- Slots
- 9open
- 10 max players
- 7-day avg
- 1
- 7-day average · peak 1
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #8,117
- top 36%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 12:03 UTC4d ago | 1 | – | running | 0 |
| Thu 22 Oct, 18:37 UTC6d ago | 1 | – | 1.7 days | 0 |
| Wed 21 Oct, 16:38 UTC7d ago | 1 | – | 1.1 days | 0 |
| Mon 19 Oct, 16:42 UTC9d ago | 1 | held half | 2 days | 1 |
| Sat 10 Oct, 09:50 UTC18d ago | 2 | halved by day 7 | 9.3 days | 0 |
| Wed 7 Oct, 16:53 UTC21d ago | 1 | held half | 2.7 days | 0 |
| Sun 4 Oct, 13:09 UTC24d ago | 1 | held half | 3.2 days | 0 |
| Sat 3 Oct, 14:45 UTC25d ago | 1 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on Rust Staging (dev)?
A procedural map, generated by the game, is what Rust Staging (dev) runs.
What are the rules and settings on Rust Staging (dev)?
Rust Staging (dev) says nothing in its name about a gather rate. 8 players is the group cap, unchanged from the game's default. It plays as survival, gather, build and raid in the standard game. Fighting and raiding between players are allowed. Community is its browser listing. Anti-cheat is on: VAC is enabled.
Reset times
What is the wipe schedule on Rust Staging (dev)?
No next wipe can be pinned down on Rust Staging (dev), which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. 4 days 15 hours is how long the current world has been up.
What happens on Rust Staging (dev) when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. On the latest wipe, 1 hours in, the crowd hit its peak. The crowd kept above half its peak to the next wipe in 67% of recent wipes. On the wipes where it did not, the count dropped under half by day 7.
Tag guide
What do the server tags on Rust Staging (dev) mean?
The server browser reads these tags from Rust Staging (dev): gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Join only if your game is on protocol 2635; cs169399 (Build): It runs game build 169399; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): No region code is set. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include Rust Staging (dev)?
Rust Staging (dev) appears on the following Rust Leaderboard lists: Best Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Server facts
Which Rust version is Rust Staging (dev) running?
Rust network protocol 2635 and build 169399 on Windows is what Rust Staging (dev) runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is Rust Staging (dev) up right now, and how steady is it?
Player one, Rust Staging (dev) is offline as you read this, last spotted 31 hours ago. Of the 168 hours in the last 7 full days it was up for 15, or 9%. Rust Leaderboard logged it for the first time on 3 October 2026.
Where in the world is Rust Staging (dev) hosted?
No region is published by Rust Staging (dev). Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. You will find it at 62.64.144.83:16347.
The crowd
Where does Rust Staging (dev) sit on the leaderboard?
Player hours over seven days put Rust Staging (dev) at #8,117, among the top 36% of ranked servers.
How many players are on Rust Staging (dev) right now?
Right now Rust Staging (dev) is not online, and its last appearance was 31 hours ago. Seven days back: an average of 1 players, a peak of 1. In the last 48 hours, 20:00 UTC drew the highest average: 1 players.
Getting in
How do I join Rust Staging (dev)?
In the Rust console (F1) enter client.connect 62.64.144.83:16347. Launch Rust from this page instead and it opens the game through Steam and joins for you.