PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/
Offline 62.93.164.242:28015 checked 29d ago
Stats
- Players
- 0/ 20
- 0% full
- Slots
- 20open
- 20 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #16,860
- top 71%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 19:10 UTC34d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What are the rules and settings on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/?
Count on 2x gathering on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/: the name is the giveaway. Groups reach 100 players at most. survival is the mode, raiding, building and gathering in the standard game. Raids and player combat are part of the game. Plugins or settings change the game, and the browser files it under Modded. Oxide plugins are running. VAC is on, Valve's anti-cheat.
Reset times
What is the wipe schedule on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/?
Too few of PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/'s wipes are recorded so far to reveal a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. This world has been running since 34 days 21 hours.
Tags
What do the server tags on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/ mean?
Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp20 (Max players): It holds 20 slots; ts100 (Group limit): The team size limit is 100; v2633 (Protocol): Your game must run protocol 2633 to join; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded are listed under PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/?
These Rust Leaderboard lists count PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/ among them: 2x Rust servers, ranked live and Best modded Rust servers. You can find it through these server list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Server details
Which Rust version is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/ running?
The build behind PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/: Rust network protocol 2633 and build 165217 on Windows. Steam updates your game so it sits on the same protocol needed to join.
Is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/ online right now, and how steady has it been?
Player one, PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/ is offline as you read this, last spotted 29 days 23 hours ago. It was up 0% of the time over the last 7 full days: 0 of 168 hours on. Rust Leaderboard logged it for the first time on 18 September 2026.
Where in the world is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/ hosted?
On region, PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/ publishes nothing. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. Connect to 62.93.164.242:28015.
Population
Where does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/ sit in the rankings?
Player hours for the week place PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/ at #16,860, in the top 71% of every ranked server.
How many players are on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/ right now?
No connection to PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/: it is offline now, with the last check 29 days 23 hours ago.
Connect
How do I join PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 25/?
In the Rust console (F1) enter client.connect 62.93.164.242:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.