E-SURVIVAL Dev
Offline 64.111.93.112:28025 checked 2d ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,425
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, and #528 of the trio servers (top 84%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 05:46 UTC7d ago | 1 | – | running | 0 |
| Sat 3 Oct, 07:51 UTC24d ago | 1 | held half | 16.9 days | 1 |
| Thu 1 Oct, 18:17 UTC FW26d ago | 1 | – | 1.6 days | 0 |
| Tue 29 Sep, 09:32 UTC28d ago | 1 | halved by day 1 | 2.4 days | 0 |
| Tue 29 Sep, 02:33 UTC29d ago | 1 | – | 0.3 days | 1 |
| Mon 28 Sep, 15:13 UTC29d ago | 1 | – | 0.5 days | 0 |
| Thu 24 Sep, 12:45 UTC33d ago | 1 | held half | 4.1 days | 0 |
| Wed 23 Sep, 05:41 UTC34d ago | 1 | – | 1.3 days | 0 |
| Tue 22 Sep, 13:31 UTC35d ago | 1 | – | 0.7 days | 0 |
| Mon 21 Sep, 05:13 UTC36d ago | 1 | – | 1.3 days | 1 |
| Fri 18 Sep, 10:59 UTC39d ago | 1 | held half | 2.8 days | 0 |
| Wed 16 Sep, 10:01 UTC41d ago | 1 | held half | 2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on E-SURVIVAL Dev?
E-SURVIVAL Dev runs on a map the game generates procedurally.
What are the rules and settings on E-SURVIVAL Dev?
The name of E-SURVIVAL Dev carries no gather rate. The group cap is 3 players (trio). survival is the mode, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Under Modded in the server browser, because plugins or settings modify play. It runs plugins: Carbon. VAC, Valve's anti-cheat, is switched on.
Reset times
What is the wipe schedule on E-SURVIVAL Dev?
E-SURVIVAL Dev wipes whenever it likes, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. This world has been running since 7 days 20 hours.
What happens on E-SURVIVAL Dev when wipe day arrives?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe topped out 0 hours in. The crowd kept above half its peak to the next wipe in 50% of recent wipes. Day 1 is when it dropped under half on the wipes that failed to hold.
Tags
What do the server tags on E-SURVIVAL Dev mean?
Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): Slot count: 10; ts3 (Group limit): The team size limit is 3; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^z (Modded): This is Modded: the game is changed by plugins or settings; ^y (Carbon): This server uses Carbon for plugins are listed under E-SURVIVAL Dev. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include E-SURVIVAL Dev?
Best modded Rust servers and Trio Rust servers: the scoreboard are the Rust Leaderboard lists that include E-SURVIVAL Dev. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Trio; Last wipe: In the last 2 weeks.
Server details
Which Rust version is E-SURVIVAL Dev running?
The build behind E-SURVIVAL Dev: Rust network protocol 2635 and build 168909 on Windows. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is E-SURVIVAL Dev up right now, and how steady is it?
E-SURVIVAL Dev is down this moment; the last signal came 2 days 17 hours ago. It was up 2% of the time over the last 7 full days: 3 of 168 hours on. The first record Rust Leaderboard has of it is 16 September 2026.
Where in the world is E-SURVIVAL Dev hosted?
On region, E-SURVIVAL Dev publishes nothing. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. Connect to 64.111.93.112:28025.
Population
Where does E-SURVIVAL Dev sit on the leaderboard?
Player hours over seven days put E-SURVIVAL Dev at #15,425, among the top 69% of ranked servers. In the trio group it takes #528.
How many players are on E-SURVIVAL Dev right now?
Right now E-SURVIVAL Dev is not online, and its last appearance was 2 days 17 hours ago. Over seven days, players averaged 0.
Getting in
How do I join E-SURVIVAL Dev?
Type client.connect 64.111.93.112:28025 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.