PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN
Online 64.40.8.156:23014 checked 7m ago
Stats
- Players
- 0/ 50
- 0% full
- Slots
- 50open
- 50 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- 40
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 1h 54m
- since its last restart; the bar fills at a day
- Rank
- #15,358
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 20:32 UTC, in 17h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN runs a procedural map of size 3,500 with seed 1, generated by the game. Same size, same seed, same map, viewable on RustMaps from this page. Custom Mods / FPS+ / 4 Max is the map name shown.
What are the rules and settings on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
The name of PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN carries no gather rate. 100 players is the group cap. survival is the mode, gather, build and raid in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser files it under Modded. Oxide plugins are running. Anti-cheat is on: VAC is enabled.
Wipe schedule
What is the wipe schedule on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
An estimate from weekly: 7 days after its last wipe gives PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN's next wipe. Come Thursday 29 October at 20:32 UTC, its next wipe is due. This world has been running since 48 days 6 hours. The tags state wipes every week.
Lists and filters
Who is behind PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
2 other servers we track share this theprojectlazarus.com hostname with PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN, so one operator most likely runs them all.
What do the server tags on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN mean?
The server browser reads these tags from PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Slot count: 50; ts100 (Group limit): You can have up to 100 per team; v2633 (Protocol): Protocol 2633 is required; a different version cannot connect; cs163493 (Build): It runs game build 163493; ptrak (Networking): It uses RakNet, the default network layer of the game; $rus1 (Region code): The region is given as us1; ^w (Weekly): Wipes happen every week; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN appears on the following Rust Leaderboard lists: Best modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Server facts
Which Rust version is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN running?
Rust network protocol 2633 and build 163493 on Linux is the version PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN runs. Steam updates your game so it sits on the same protocol needed to join.
Is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN up right now, and how steady is it?
PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is up, live and reachable this moment. About 1 hours ago is when it last restarted, judged by the uptime it reports. It was up 99% of the time over the last 7 full days: 167 of 168 hours on. The first record Rust Leaderboard has of it is 13 September 2026.
How well does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN perform?
The 48-hour average is 40 server fps; the floor was 38. Buildings, deployables and all the rest of the world took the entity count as high as 86,340. The top memory figure was 2,790 MB. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN hosted?
There is no region published by PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN; the region code it gives is us1. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. Connect to 64.40.8.156:23014.
Population
Where does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN sit on the leaderboard?
Player hours for the week place PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN at #15,358, in the top 69% of every ranked server.
How many players are on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN right now?
0 players fill 50 slots on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN right now. A seven-day average of 0 players is the score here.
Getting in
How do I join PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
Type client.connect 64.40.8.156:23014 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.