Test Server
Online 65.109.111.251:30115 checked 12m ago
Stats
- Players
- 0/ 20
- 0% full
- Slots
- 20open
- 20 max players
- 7-day avg
- 0
- 7-day average · peak 3
- FPS
- 30
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 1h 33m
- since its last restart; the bar fills at a day
- Rank
- #7,272
- top 33%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 14:29 UTC3h ago | – | – | – | 0 |
| Thu 29 Oct, 13:40 UTC4h ago | – | – | – | 0 |
| Thu 29 Oct, 11:44 UTC5h ago | – | – | – | 0 |
| Thu 29 Oct, 11:23 UTC6h ago | – | – | – | 0 |
| Thu 29 Oct, 10:17 UTC7h ago | – | – | – | 0 |
| Tue 27 Oct, 12:00 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 10:39 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 10:17 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 11:46 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 11:09 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 20:55 UTC3d ago | – | – | – | 1 |
| Sun 25 Oct, 18:41 UTC3d ago | – | – | – | 0 |
| Fri 23 Oct, 11:21 UTC6d ago | – | – | – | 0 |
| Wed 21 Oct, 11:43 UTC8d ago | – | – | – | 0 |
| Wed 21 Oct, 10:41 UTC8d ago | – | – | – | 0 |
| Tue 20 Oct, 23:49 UTC8d ago | – | – | – | 0 |
| Tue 20 Oct, 10:35 UTC9d ago | – | – | – | 0 |
| Mon 19 Oct, 11:06 UTC10d ago | – | – | – | 0 |
| Sun 18 Oct, 20:28 UTC10d ago | – | – | – | 0 |
| Sun 18 Oct, 16:11 UTC11d ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on Test Server?
Test Server runs a procedural map of size 4,000 with seed 1337, generated by the game. Look at it on RustMaps from this page: identical size and seed give an identical map. Custom Map is the map name shown.
What are the rules and settings on Test Server?
Test Server says nothing in its name about a gather rate. 8 players is the group cap, unchanged from the game's default. It plays as survival, gather, build and raid in the standard game. Players may raid and fight each other. The server browser lists it as Modded: plugins or settings alter the game. Carbon plugins are running. Vanilla is what it calls itself: no changed rates, kits or rules: just the game Facepunch releases. Anti-cheat is on: VAC is enabled.
Wipe days
What is the wipe schedule on Test Server?
No wipe schedule exists for Test Server: it refreshes the world every few hours, and none of those resets is a wipe.
Tags
What do the server tags on Test Server mean?
The server browser reads these tags from Test Server: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): It holds 20 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code is blank; ^v (Vanilla): No changed rates, kits or rules: just the game Facepunch releases; ^z (Modded): Plugins or settings make changes, so it sits under Modded; ^y (Carbon): This server uses Carbon for plugins. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include Test Server?
Best modded Rust servers are the Rust Leaderboard lists that include Test Server. You can find it through these server list filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
About the server
Which Rust version is Test Server running?
The build behind Test Server: Rust network protocol 2635 and build 168909 on Linux. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is Test Server online right now, and how steady has it been?
Right now the lights are on at Test Server. Going by the uptime it reports, the last restart was about 1 hours ago. The last 7 full days saw it online for 155 of 168 hours, 92% of the time. The first record Rust Leaderboard has of it is 13 September 2026.
How well does Test Server perform?
30 server fps on average across the last 48 hours, never dropping below 30. Up to 22,810 entities were in play, buildings and deployables among them. It drew up to 1,765 MB of memory at its highest. A climbing entity count and low fps are the lag players actually notice.
Where in the world is Test Server hosted?
No region is published by Test Server. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. Connect to 65.109.111.251:30115.
The crowd
Where does Test Server sit on the leaderboard?
Player hours over seven days put Test Server at #7,272, among the top 33% of ranked servers.
How many players are on Test Server right now?
0 players fill 20 slots on Test Server right now. Its average over the past week is 0 players, peaking at 3. Peak activity over the last 48 hours came at 13:00 UTC, with an average of 0 players.
How to join
How do I join Test Server?
In the Rust console (F1) enter client.connect 65.109.111.251:30115. Launch Rust from this page instead and it opens the game through Steam and joins for you.