Kapco411 Fast & Furious|10X|PVE|Events|MegaMods
Online NA 65.28.44.27:28021 checked 9m ago
Stats
- Players
- 0/ 100
- 0% full
- Slots
- 100open
- 100 max players
- 7-day avg
- 0
- 7-day average · peak 3
- FPS
- 64
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 6h 34m
- since its last restart; the bar fills at a day
- Rank
- #6,528
- top 29% · #1049 in NA
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers, top 56% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 12:13 UTC, in 1d 16h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 31 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 12:13 UTC12d ago | 2 | – | running | 0 |
| Thu 1 Oct, 23:13 UTC FW25d ago | 3 | halved by day 1 | 13.5 days | 0 |
| Tue 22 Sep, 01:03 UTC35d ago | 1 | halved by day 5 | 9.9 days | 0 |
| Thu 17 Sep, 19:37 UTC40d ago | 1 | held half | 4.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods?
Kapco411 Fast & Furious|10X|PVE|Events|MegaMods runs a procedural map of size 4,500 with seed 1337, generated by the game. Same size, same seed, same map, viewable on RustMaps from this page. Welcome To Kapco411 is the map name shown.
What are the rules and settings on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods?
Gather rates here sit at 10x — Kapco411 Fast & Furious|10X|PVE|Events|MegaMods says so in its own name. Groups reach 30 players at most. jobs, towns and rules for roleplay: that is roleplay. Plugins or settings change the game, and the browser files it under Modded. Oxide plugins are running. VAC, Valve's anti-cheat, is switched on.
Reset times
What is the wipe schedule on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods?
Because Kapco411 Fast & Furious|10X|PVE|Events|MegaMods's recorded wipes are too few to confirm a schedule, the prediction goes by its tag. Come Thursday 29 October at 12:13 UTC, its next wipe is due. 12 days 7 hours is how long the current world has been up. Its tags list a wipe schedule of one wipe per two weeks.
What happens on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods when wipe day arrives?
The average peak across its recent wipes is 2 players. 31 hours after the latest wipe, the crowd was at its highest. 33% of its recent wipes held more than half the peak all the way to the next wipe. The wipes that did not hold saw the count dip below half by day 3.
Tag guide
What do the server tags on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods mean?
The server browser reads these tags from Kapco411 Fast & Furious|10X|PVE|Events|MegaMods: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): The server has 100 slots; ts30 (Group limit): Teams cap at 30 players; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): Region: not set; ^b (Biweekly): Every fortnight brings a wipe; ^r (Roleplay): This server is for roleplay; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): This is Modded: the game is changed by plugins or settings; NA (North America): In the server browser it sits under North America. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include Kapco411 Fast & Furious|10X|PVE|Events|MegaMods?
These Rust Leaderboard lists count Kapco411 Fast & Furious|10X|PVE|Events|MegaMods among them: 10x Rust servers: the high scores, Best modded Rust servers, Rust PvE servers leaderboard, Rust roleplay leaderboard and Best US Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x.
About the server
Which Rust version is Kapco411 Fast & Furious|10X|PVE|Events|MegaMods running?
The build behind Kapco411 Fast & Furious|10X|PVE|Events|MegaMods: Rust network protocol 2635 and build 168909 on Windows. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is Kapco411 Fast & Furious|10X|PVE|Events|MegaMods online right now, and how steady has it been?
Right now the lights are on at Kapco411 Fast & Furious|10X|PVE|Events|MegaMods. The uptime figure puts the last restart at roughly 6 hours ago. It was up 99% of the time over the last 7 full days: 167 of 168 hours on. 13 September 2026 is when Rust Leaderboard first logged it.
How well does Kapco411 Fast & Furious|10X|PVE|Events|MegaMods perform?
The 48-hour average is 64 server fps; the floor was 41. Up to 118,112 entities were in play, buildings and deployables among them. Memory use peaked at 4,809 MB. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is Kapco411 Fast & Furious|10X|PVE|Events|MegaMods hosted?
The NA tag on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods puts it in North America. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. 65.28.44.27:28021 is its address.
Player count
Where does Kapco411 Fast & Furious|10X|PVE|Events|MegaMods sit on the leaderboard?
Seven-day player hours rank Kapco411 Fast & Furious|10X|PVE|Events|MegaMods at #6,528 overall, #1,049 in North America, and inside the top 29% of all ranked servers.
How many players are on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods right now?
0 players fill 100 slots on Kapco411 Fast & Furious|10X|PVE|Events|MegaMods right now. 3 was the high point over seven days, with 0 players on average. In the last 48 hours, 14:00 UTC drew the highest average: 1 players.
Getting in
How do I join Kapco411 Fast & Furious|10X|PVE|Events|MegaMods?
Type client.connect 65.28.44.27:28021 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam. You can find it at https://discord.com/invite/28wbCQNMFW.