Dan's Experiment PvE
Offline 66.114.157.174:28015 checked 41d ago
Stats
- Players
- 0/ 100
- 0% full
- Slots
- 100open
- 100 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,402
- no region published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on Dan's Experiment PvE?
The game generates a procedural map for Dan's Experiment PvE.
What are the rules and settings on Dan's Experiment PvE?
Dan's Experiment PvE says nothing in its name about a gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Raids and player combat are part of the game. The server browser puts it under Community. Anti-cheat is on: VAC is enabled.
Reset times
What is the wipe schedule on Dan's Experiment PvE?
Dan's Experiment PvE has too few wipes on record to show a rhythm yet. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. 54 days 9 hours is how long the current world has been up.
Tags
What do the server tags on Dan's Experiment PvE mean?
Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): Slot count: 100; ts8 (Group limit): This server uses the default team limit of 8; v2633 (Protocol): Join only if your game is on protocol 2633; cs163207 (Build): Build: 163207; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): Region: not set are listed under Dan's Experiment PvE. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include Dan's Experiment PvE?
These Rust Leaderboard lists count Dan's Experiment PvE among them: Best Rust community servers. Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more are the filters that surface it on the server list.
Server details
Which Rust version is Dan's Experiment PvE running?
The build behind Dan's Experiment PvE: Rust network protocol 2633 and build 163207 on Windows. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is Dan's Experiment PvE up right now, and how steady is it?
Player one, Dan's Experiment PvE is offline as you read this, last spotted 41 days 1 hours ago. The last 7 full days saw it online for 0 of 168 hours, 0% of the time. 13 September 2026 is when Rust Leaderboard first logged it.
Where in the world is Dan's Experiment PvE hosted?
No region is published by Dan's Experiment PvE. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. Connect to 66.114.157.174:28015.
The crowd
Where does Dan's Experiment PvE sit on the leaderboard?
Player hours over seven days put Dan's Experiment PvE at #15,402, among the top – of ranked servers.
How many players are on Dan's Experiment PvE right now?
Right now Dan's Experiment PvE is not online, and its last appearance was 41 days 1 hours ago.
Connect
How do I join Dan's Experiment PvE?
In the Rust console (F1) enter client.connect 66.114.157.174:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.