1UP
11709servers on
Hi-score
55398players now
2UP
162fresh wipes · 3h
Player select Ready

Standard Deviation- PvE, No Decay, survival variable.

Online NA 66.51.98.74:28015 checked 5m ago

quad monthly wipes moddedoxidepve

Stats

Players
0/ 50
0% full
Slots
50open
50 max players
7-day avg
0
7-day average · peak 1
FPS
6
server frames a second, the latest hour; the bar fills at 60
Uptime
9h 59m
since its last restart; the bar fills at a day
Rank
#13,094
top 59% · #1411 in NA
Last wipe · new game
6d ago
monthly schedule
Next wipe · continue?
7d 8h
Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123411:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

Server performance

0246811:0020:0005:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 59% of all ranked servers, top 76% in NA, and #575 of the quad servers (top 70%). Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence

14 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 3

Coming wipes

7d 8h
Thu 5 Nov, 19:00 UTC
FW
35d 8h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Thu 22 OctThu 1 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:13 UTC6d ago 0 – running 0
Thu 1 Oct, 18:19 UTC FW27d ago 1 halved by day 4 21 days 0
Thu 24 Sep, 20:06 UTC34d ago 1 halved by day 2 6.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Reforged Hybrid | PvE/PvP Zones | Zombies | Events
NA · quad · monthly · 20 on average
8 / 140
2 / 50
Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla.
NA · quad · monthly · 2 on average
0 / 50
Kapco411 Mercenary Island|4X Elite|500Raidbases|Highly modded|
NA · quad · 4x · monthly · 1 on average
1 / 100
Zombie Land PVE Monthly | Raids | Skills | Custom Maps
NA · groups of 14+ · monthly · 34 on average
13 / 100
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet
NA · no group limit · 1x · monthly · 34 on average
59 / 100

Quick answers

from the figures on this page

Rules and settings

Which map is loaded on Standard Deviation- PvE, No Decay, survival variable.?

The game generates a procedural map for Standard Deviation- PvE, No Decay, survival variable.: size 2,112, seed 662852897. Same size, same seed, same map, viewable on RustMaps from this page.

What are the rules and settings on Standard Deviation- PvE, No Decay, survival variable.?

No gather rate appears in the name of Standard Deviation- PvE, No Decay, survival variable.. The group cap is 4 players (quad). no player-versus-player combat: that is pve. The server browser lists it as Modded: plugins or settings alter the game. Plugins in play: Oxide. Anti-cheat is on: VAC is enabled.

Wipe days

What is the wipe schedule on Standard Deviation- PvE, No Decay, survival variable.?

The force wipe is the only wipe Standard Deviation- PvE, No Decay, survival variable. takes, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, the same date every Rust server wipes. 6 days 12 hours is how long the current world has been up. Monthly wipes are what the tags promise.

What happens on Standard Deviation- PvE, No Decay, survival variable. when wipe day arrives?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd was at its highest. The crowd kept above half its peak to the next wipe in 0% of recent wipes. Day 3 is when it dropped under half on the wipes that failed to hold.

Lists and filters

What do the server tags on Standard Deviation- PvE, No Decay, survival variable. mean?

The server browser reads these tags from Standard Deviation- PvE, No Decay, survival variable.: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): The server has 50 slots; ts4 (Group limit): The team size limit is 4; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code is blank; ^m (Monthly): It wipes monthly, alongside the force wipe from Facepunch; ^p (PvE): Player combat is off; the world itself is the threat; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This is Modded: the game is changed by plugins or settings; NA (North America): North America is the region it appears under in the server browser. From the tags, this page's top section also gives you the current players, the queue and the age of the world.

Which Rust Leaderboard lists and filters include Standard Deviation- PvE, No Decay, survival variable.?

These Rust Leaderboard lists count Standard Deviation- PvE, No Decay, survival variable. among them: Best modded Rust servers, Rust PvE servers leaderboard and Best US Rust servers. Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last week are the filters that surface it on the server list.

Server facts

Which Rust version is Standard Deviation- PvE, No Decay, survival variable. running?

Rust network protocol 2635 and build 168909 on Linux is what Standard Deviation- PvE, No Decay, survival variable. runs. The protocol has to match on both sides for a join; Steam keeps yours updated.

Is Standard Deviation- PvE, No Decay, survival variable. online right now, and how steady has it been?

Right now the lights are on at Standard Deviation- PvE, No Decay, survival variable.. About 9 hours ago is when it last restarted, judged by the uptime it reports. Of the 168 hours in the last 7 full days it was up for 167, or 99%. Rust Leaderboard logged it for the first time on 13 September 2026.

How well does Standard Deviation- PvE, No Decay, survival variable. perform?

Averaged over the last 48 hours, server fps was 5, with a low of 5. Buildings, deployables and all the rest of the world took the entity count as high as 23,908. The top memory figure was 1,539 MB. Players feel lag when fps drops and the entity count keeps climbing.

Where in the world is Standard Deviation- PvE, No Decay, survival variable. hosted?

In North America, says Standard Deviation- PvE, No Decay, survival variable., with a NA tag. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. 66.51.98.74:28015 is its address.

Player count

Where does Standard Deviation- PvE, No Decay, survival variable. sit in the rankings?

Seven-day player hours rank Standard Deviation- PvE, No Decay, survival variable. at #13,094 overall, #1,411 in North America, and inside the top 59% of all ranked servers. In the quad group it takes #575.

How many players are on Standard Deviation- PvE, No Decay, survival variable. right now?

0 players fill 50 slots on Standard Deviation- PvE, No Decay, survival variable. right now. 1 was the high point over seven days, with 0 players on average.

Getting in

How do I join Standard Deviation- PvE, No Decay, survival variable.?

In the Rust console (F1) enter client.connect 66.51.98.74:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp50
Max players The server has 50 slots.
ts4
Group limit The team size limit is 4.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly It wipes monthly, alongside the force wipe from Facepunch.

Gameplay

^p
PvE Player combat is off; the world itself is the threat.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded This is Modded: the game is changed by plugins or settings.

Region

NA
North America North America is the region it appears under in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.