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32078players now
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PVE Land [US]|SkillTree|Raidable Bases|EVENTS

Online NA 66.51.99.151:28080 checked 14m ago

biweekly wipes moddedoxidepve

Stats

Players
1/ 100
1% full
Slots
99open
100 max players
7-day avg
3
7-day average · peak 12
FPS
58
server frames a second, the latest hour; the bar fills at 60
Uptime
16h 57m
since its last restart; the bar fills at a day
Rank
#1,903
top 9% · #291 in NA
Last wipe · new game
13d ago
biweekly schedule
Next wipe · continue?
7d 13h
Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0246806:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

Server performance

02040608006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 9% of all ranked servers, top 16% in NA. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence

28 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
11
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 9

Coming wipes

7d 13h
Thu 5 Nov, 19:00 UTC
FW
14d 7h
Thu 12 Nov, 13:16 UTC
35d 13h
Thu 3 Dec, 19:00 UTC
FW
42d 7h
Thu 10 Dec, 13:16 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 12 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 13:16 UTC13d ago 10 – running 2
Thu 1 Oct, 18:15 UTC FW27d ago 11 halved by day 12 13.8 days 2
Thu 17 Sep, 13:44 UTC41d ago 12 halved by day 6 14.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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LuffyRust Texas USA - 10xPvE|NoBP|Kits|Skins|Backpacks|Purge No
NA · groups of 12+ · biweekly · 14 on average
10 / 30
ZOMBZ SPOOKY PVE|Hawk Ridge Island|Zombies|Kits|Backpack|No Los
NA · groups of 12+ · biweekly · 12 on average
10 / 100
US Markiii-Rust PVE | 900+ Raids | Custom Weapons | Markiii-Pro
NA · groups of 8+ · biweekly · 6 on average
5 / 50

Quick answers

from the figures on this page

How it plays

Which map is loaded on PVE Land [US]|SkillTree|Raidable Bases|EVENTS?

The game generates a procedural map for PVE Land [US]|SkillTree|Raidable Bases|EVENTS: size 4,096, seed 58744231. From this page RustMaps displays it, since the same size and seed always give the same map. Its name for the map: Custom Map.

What are the rules and settings on PVE Land [US]|SkillTree|Raidable Bases|EVENTS?

PVE Land [US]|SkillTree|Raidable Bases|EVENTS says nothing in its name about a gather rate. The limit on a group is 16 players. no player-versus-player combat: that is pve. Under Modded in the server browser, because plugins or settings modify play. Plugins in play: Oxide. VAC is on, Valve's anti-cheat.

Wipe schedule

What is the wipe schedule on PVE Land [US]|SkillTree|Raidable Bases|EVENTS?

The wipe rhythm on PVE Land [US]|SkillTree|Raidable Bases|EVENTS is every 4 weeks on Thursday at 13:16 UTC. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, the same date every Rust server wipes. The world it runs now dates from 13 days 16 hours. A wipe every two weeks is what its tags say.

What happens on PVE Land [US]|SkillTree|Raidable Bases|EVENTS when wipe day arrives?

Its recent wipes drew an average of 11 players at peak. The crowd on the latest wipe topped out 12 hours in. The crowd kept above half its peak to the next wipe in 0% of recent wipes. Day 9 is when it dropped under half on the wipes that failed to hold.

Tag guide

Who is behind PVE Land [US]|SkillTree|Raidable Bases|EVENTS?

A rustedmaster.eu hostname appears on PVE Land [US]|SkillTree|Raidable Bases|EVENTS and on 4 other servers we track, which points to one operator.

What do the server tags on PVE Land [US]|SkillTree|Raidable Bases|EVENTS mean?

Read by the game's server browser, gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slot count: 100; ts16 (Group limit): The team size limit is 16; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): Region: not set; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): Player combat is off; the world itself is the threat; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This is Modded: the game is changed by plugins or settings; NA (North America): In the server browser it sits under North America are listed under PVE Land [US]|SkillTree|Raidable Bases|EVENTS. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.

Which Rust Leaderboard lists and filters include PVE Land [US]|SkillTree|Raidable Bases|EVENTS?

PVE Land [US]|SkillTree|Raidable Bases|EVENTS appears on the following Rust Leaderboard lists: Best modded Rust servers, Rust PvE servers leaderboard and Best US Rust servers. Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks are the filters that surface it on the server list.

Server details

Which Rust version is PVE Land [US]|SkillTree|Raidable Bases|EVENTS on?

The build behind PVE Land [US]|SkillTree|Raidable Bases|EVENTS: Rust network protocol 2635 and build 168909 on Windows. Steam updates your game so it sits on the same protocol needed to join.

Is PVE Land [US]|SkillTree|Raidable Bases|EVENTS online right now, and how steady has it been?

Player one, PVE Land [US]|SkillTree|Raidable Bases|EVENTS is online as you read this. Going by the uptime it reports, the last restart was about 16 hours ago. The last 7 full days saw it online for 167 of 168 hours, 99% of the time. Rust Leaderboard logged it for the first time on 13 September 2026.

How well does PVE Land [US]|SkillTree|Raidable Bases|EVENTS perform?

59 server fps on average across the last 48 hours, never dropping below 53. Buildings, deployables and all the rest of the world took the entity count as high as 111,145. Memory use peaked at 4,703 MB. Players feel lag when fps drops and the entity count keeps climbing.

Where in the world is PVE Land [US]|SkillTree|Raidable Bases|EVENTS hosted?

The NA tag on PVE Land [US]|SkillTree|Raidable Bases|EVENTS puts it in North America. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. You will find it at 66.51.99.151:28080.

Population

Where does PVE Land [US]|SkillTree|Raidable Bases|EVENTS sit on the leaderboard?

PVE Land [US]|SkillTree|Raidable Bases|EVENTS takes #1,903 for the week's player hours and #291 in North America, with a spot in the top 9% of all ranked servers.

How many players are on PVE Land [US]|SkillTree|Raidable Bases|EVENTS right now?

The live score is 1 players on PVE Land [US]|SkillTree|Raidable Bases|EVENTS, out of 100 slots. Seven days back: an average of 3 players, a peak of 12. Peak activity over the last 48 hours came at 04:00 UTC, with an average of 6 players.

Connect

How do I join PVE Land [US]|SkillTree|Raidable Bases|EVENTS?

In the Rust console (F1) enter client.connect 66.51.99.151:28080. Launch Rust from this page instead and it opens the game through Steam and joins for you. You can find it at https://rustedmaster.eu.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,NA,^p,gmrust,cs168909,ts16,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players Slot count: 100.
ts16
Group limit The team size limit is 16.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the default network layer of the game.
$r?
Region code Region: not set.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Gameplay

^p
PvE Player combat is off; the world itself is the threat.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded This is Modded: the game is changed by plugins or settings.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.