1UP
11690servers on
Hi-score
63224players now
2UP
120fresh wipes · 3h
Player select Ready

TURTLE KINGDOM 2X ONE GRID

Online 66.51.99.165:28005 checked 10m ago

2x quad moddedoxide

Stats

Players
0/ 75
0% full
Slots
75open
75 max players
7-day avg
0
7-day average · peak 2
FPS
60
server frames a second, the latest hour; the bar fills at 60
Uptime
20h 54m
since its last restart; the bar fills at a day
Rank
#9,103
top 41%
Last wipe · new game
24d ago
no schedule published
Next wipe · continue?
–
no rhythm it keeps

Players

AveragePeak
00.250.50.75112:0021:0006:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

02040608012:0021:0006:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 41% of all ranked servers, and #472 of the quad servers (top 57%). Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

7 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
4
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 4

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctMon 21 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 32 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 17:47 UTC24d ago 8 – running 0
Thu 1 Oct, 19:27 UTC FW26d ago 1 – 1.9 days 0
Mon 21 Sep, 02:14 UTC37d ago 2 halved by day 6 10.7 days 0
Mon 14 Sep, 01:37 UTC44d ago 1 halved by day 2 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip
EU · quad · 2x · monthly · 517 on average
507 / 550
Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip
NA · quad · 2x · monthly · 236 on average
79 / 100
WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPED
EU · quad · 2x · weekly · 210 on average
331 / 350
SURVIVORS.GG #1 [ 2x Solo/Duo/Trio/Quad ] WIPED 26.10
quad · 2x · biweekly · 163 on average
92 / 200
WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPED
NA · quad · 2x · weekly · 146 on average
38 / 200
EU RENEGADE 2x Monthly | Solo Duo Trio Quad | 50% Upkeep | No B
EU · quad · 2x · monthly · 138 on average
65 / 150

Quick answers

from the figures on this page

Rules and settings

Which map is loaded on TURTLE KINGDOM 2X ONE GRID?

The game generates a procedural map for TURTLE KINGDOM 2X ONE GRID: size 1,650, seed 1337. Same size, same seed, same map, viewable on RustMaps from this page. Custom Map is the map name shown.

What are the rules and settings on TURTLE KINGDOM 2X ONE GRID?

TURTLE KINGDOM 2X ONE GRID carries a 2x gather rate, as its title advertises. The group cap is 4 players (quad). survival is the mode, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Under Modded in the server browser, because plugins or settings modify play. Plugins in play: Oxide. VAC, Valve's anti-cheat, is switched on.

Reset times

What is the wipe schedule on TURTLE KINGDOM 2X ONE GRID?

There is no telling the next wipe on TURTLE KINGDOM 2X ONE GRID: it wipes at irregular times. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. 24 days 17 hours is how long the current world has been up.

What happens on TURTLE KINGDOM 2X ONE GRID when wipe day arrives?

The average peak across its recent wipes is 4 players. 32 hours after the latest wipe, the crowd was at its highest. 0% of its recent wipes held more than half the peak all the way to the next wipe. On the wipes where it did not, the count dropped under half by day 4.

Tag guide

What do the server tags on TURTLE KINGDOM 2X ONE GRID mean?

The server browser reads these tags from TURTLE KINGDOM 2X ONE GRID: gmrust (Game mode): The game mode is standard Rust survival; mp75 (Max players): It holds 75 slots; ts4 (Group limit): You can have up to 4 per team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.

Which Rust Leaderboard lists and filters include TURTLE KINGDOM 2X ONE GRID?

TURTLE KINGDOM 2X ONE GRID appears on the following Rust Leaderboard lists: 2x Rust servers, ranked live and Best modded Rust servers. You can find it through these server list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 2x.

Server details

Which Rust version is TURTLE KINGDOM 2X ONE GRID on?

The build behind TURTLE KINGDOM 2X ONE GRID: Rust network protocol 2635 and build 168909 on Linux. Matching the protocol is what joining needs; Steam handles the update.

Is TURTLE KINGDOM 2X ONE GRID up right now, and how steady is it?

Player one, TURTLE KINGDOM 2X ONE GRID is online as you read this. About 20 hours ago is when it last restarted, judged by the uptime it reports. The last 7 full days saw it online for 168 of 168 hours, 100% of the time. Rust Leaderboard logged it for the first time on 13 September 2026.

How well does TURTLE KINGDOM 2X ONE GRID perform?

The 48-hour average is 60 server fps; the floor was 54. Buildings, deployables and all the rest of the world took the entity count as high as 38,797. Memory use peaked at 2,161 MB. Players feel lag when fps drops and the entity count keeps climbing.

Where in the world is TURTLE KINGDOM 2X ONE GRID hosted?

No region is published by TURTLE KINGDOM 2X ONE GRID. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. 66.51.99.165:28005 is its address.

Player count

Where does TURTLE KINGDOM 2X ONE GRID sit in the rankings?

Player hours over seven days put TURTLE KINGDOM 2X ONE GRID at #9,103, among the top 41% of ranked servers. #472 among quad servers.

How many players are on TURTLE KINGDOM 2X ONE GRID right now?

0 players fill 75 slots on TURTLE KINGDOM 2X ONE GRID right now. Its average over the past week is 0 players, peaking at 2. Peak activity over the last 48 hours came at 00:00 UTC, with an average of 0 players.

Connect

How do I join TURTLE KINGDOM 2X ONE GRID?

In the Rust console (F1) enter client.connect 66.51.99.165:28005. Launch Rust from this page instead and it opens the game through Steam and joins for you. You can find it at https://turtle-kingdom.tebex.io/.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp75
Max players It holds 75 slots.
ts4
Group limit You can have up to 4 per team.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It runs Oxide (uMod), a framework for plugins.
^z
Modded Plugins or settings make changes, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.