1UP
11610servers on
Hi-score
35756players now
2UP
67fresh wipes · 3h
Player select Ready

Slow-Server

Online 67.210.111.244:28015 checked 8m ago

Stats

Players
0/ 10
0% full
Slots
10open
10 max players
7-day avg
0
7-day average · peak 2
FPS
74
server frames a second, the latest hour; the bar fills at 60
Uptime
4d 7h
since its last restart; the bar fills at a day
Rank
#5,806
top 26%
Last wipe · new game
9d ago
no schedule published
Next wipe · continue?
–
too few wipes seen yet

Players

AveragePeak
00.511.5207:0016:0001:0010:0019:0004:00

Hourly average and peak, UTC.

Server performance

025507510007:0016:0001:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep2 Oct9 Oct15 Oct22 Oct28 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 15:55 UTC9d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 534 on average
261 / 275
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 322 on average
21 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 321 on average
17 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
162 / 200
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 277 on average
81 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 264 on average
10 / 100

Quick answers

from the figures on this page

How it plays

Which map is loaded on Slow-Server?

Size 4,000 and seed 255353765 define the game-generated procedural map on Slow-Server. Look at it on RustMaps from this page: identical size and seed give an identical map.

What are the rules and settings on Slow-Server?

Slow-Server says nothing in its name about a gather rate. 8 players is the group cap, unchanged from the game's default. gather, build and raid in the standard game: that is survival. Raids and player combat are part of the game. Community is its browser listing. VAC, Valve's anti-cheat, is switched on.

Wipe days

What is the wipe schedule on Slow-Server?

Slow-Server has too few wipes on record to show a rhythm yet. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. 9 days 14 hours is how long the current world has been up.

What happens on Slow-Server when wipe day arrives?

Its recent wipes drew an average of 1 players at peak. The crowd on the latest wipe topped out 1 hours in.

Tag guide

What do the server tags on Slow-Server mean?

Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): No region code is set are listed under Slow-Server. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.

Which Rust Leaderboard lists and filters include Slow-Server?

These Rust Leaderboard lists count Slow-Server among them: Best Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

About the server

Which Rust version is Slow-Server running?

Rust network protocol 2635 and build 168909 on Windows is what Slow-Server runs. Matching the protocol is what joining needs; Steam handles the update.

Is Slow-Server online right now, and how steady has it been?

Player one, Slow-Server is online as you read this. Going by the uptime it reports, the last restart was about 4 days 7 hours ago. It was up 100% of the time over the last 7 full days: 168 of 168 hours on. The first record Rust Leaderboard has of it is 26 September 2026.

How well does Slow-Server perform?

The 48-hour average is 77 server fps; the floor was 46. Up to 87,099 entities were in play, buildings and deployables among them. The top memory figure was 2,874 MB. Players feel lag when fps drops and the entity count keeps climbing.

Where in the world is Slow-Server hosted?

On region, Slow-Server publishes nothing. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 67.210.111.244:28015.

Player count

Where does Slow-Server sit in the rankings?

Player hours for the week place Slow-Server at #5,806, in the top 26% of every ranked server.

How many players are on Slow-Server right now?

On Slow-Server, 0 players are in and 10 slots are on the board. Its average over the past week is 0 players, peaking at 2. The busiest point in the last 48 hours was 21:00 UTC, averaging 2 players.

Getting in

How do I join Slow-Server?

In the Rust console (F1) enter client.connect 67.210.111.244:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp10
Max players The server has 10 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the game's standard network layer, and it is what runs here.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.