Rust map validation
Online 68.3.12.103:28015 checked 10m ago
Stats
- Players
- 0/ 1
- 0% full
- Slots
- 1open
- 1 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,344
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 16:18 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What are the rules and settings on Rust map validation?
No gather rate appears in the name of Rust map validation. The game's default applies: groups of 8 players at most. survival is the mode, the usual game, with gathering, building and raiding. Players may raid and fight each other. Community is its browser listing. VAC is on, Valve's anti-cheat.
Wipe schedule
What is the wipe schedule on Rust map validation?
The record of Rust map validation's wipes is too thin yet to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now dates from 47 hours.
Tag guide
What do the server tags on Rust map validation mean?
gmrust (Game mode): Survival, standard Rust style; mp1 (Max players): Slot count: 1; ts8 (Group limit): Team size is capped at 8, which is the game default; v2632 (Protocol): Protocol 2632 is required; a different version cannot connect; cs161125 (Build): The game build is 161125; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): Region: not set are the tags Rust map validation publishes for the game's server browser. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include Rust map validation?
These Rust Leaderboard lists count Rust map validation among them: Best Rust community servers. You can find it through these server list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Server facts
Which Rust version is Rust map validation running?
Rust network protocol 2632 and build 161125 on Windows is the version Rust map validation runs. Steam updates your game so it sits on the same protocol needed to join.
Is Rust map validation online right now, and how steady has it been?
Rust map validation is up, live and reachable this moment. Uptime over the last 1 full day: 96%. The server clocked 23 hours on out of 24. 27 October 2026 is when Rust Leaderboard first logged it.
Where in the world is Rust map validation hosted?
No region is published by Rust map validation. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. 68.3.12.103:28015 is its address.
Player count
Where does Rust map validation sit on the leaderboard?
Player hours over seven days put Rust map validation at #15,344, among the top 69% of ranked servers.
How many players are on Rust map validation right now?
0 players fill 1 slots on Rust map validation right now. Over seven days, players averaged 0.
Connect
How do I join Rust map validation?
Type client.connect 68.3.12.103:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.