1UP
11644servers on
Hi-score
43541players now
2UP
97fresh wipes · 3h
Player select Ready

ZombieNET

Online 74.110.198.225:28015 checked 11m ago

Stats

Players
0/ 500
0% full
Slots
500open
500 max players
7-day avg
0
7-day average · peak –
FPS
131
server frames a second, the latest hour; the bar fills at 60
Uptime
11d 11h
since its last restart; the bar fills at a day
Rank
#15,338
top 69%
Last wipe · new game
11d ago
no schedule published
Next wipe · continue?
–
no wipe seen yet

Players

AveragePeak
0123409:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Server performance

05010015020009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 526 on average
283 / 300
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
255 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
25 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 278 on average
23 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
36 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 247 on average
125 / 200

Quick answers

from the figures on this page

Settings and map

Which map is loaded on ZombieNET?

Size 4,500 and seed 1337 define the game-generated procedural map on ZombieNET. Look at it on RustMaps from this page: identical size and seed give an identical map.

What are the rules and settings on ZombieNET?

The name of ZombieNET carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, raiding, building and gathering in the standard game. Players may raid and fight each other. The server browser puts it under Community. VAC, Valve's anti-cheat, is switched on.

Wipe days

What is the wipe schedule on ZombieNET?

The record of ZombieNET's wipes is too thin yet to tell its rhythm. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. The world it runs now dates from 11 days 12 hours.

Lists and filters

What do the server tags on ZombieNET mean?

The server browser reads these tags from ZombieNET: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): It holds 500 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): No region code is set. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.

Which Rust Leaderboard lists and filters include ZombieNET?

ZombieNET appears on the following Rust Leaderboard lists: Best Rust community servers and Rust zombie servers, ranked live. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server details

Which Rust version is ZombieNET running?

Rust network protocol 2634 and build 167781 on Windows is the version ZombieNET runs. The protocol has to match on both sides for a join; Steam keeps yours updated.

Is ZombieNET up right now, and how steady is it?

Right now the lights are on at ZombieNET. Going by the uptime it reports, the last restart was about 11 days 11 hours ago. It was up 99% of the time over the last 7 full days: 167 of 168 hours on. The first record Rust Leaderboard has of it is 17 October 2026.

How well does ZombieNET perform?

Averaged over the last 48 hours, server fps was 128, with a low of 100. At its peak the world carried 121,087 entities: buildings, deployables and the rest. It drew up to 6,476 MB of memory at its highest. What reads as lag to players: fps falling and entities piling up.

Where in the world is ZombieNET hosted?

On region, ZombieNET publishes nothing. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. 74.110.198.225:28015 is its address.

Player count

Where does ZombieNET sit in the rankings?

Player hours over seven days put ZombieNET at #15,338, among the top 69% of ranked servers.

How many players are on ZombieNET right now?

The live score is 0 players on ZombieNET, out of 500 slots. A seven-day average of 0 players is the score here.

How to join

How do I join ZombieNET?

In the Rust console (F1) enter client.connect 74.110.198.225:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp500
Max players It holds 500 slots.
ts8
Group limit Team size is capped at 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking It uses RakNet, the default network layer of the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.