{TNT}SQUADs - Rusty but not old
Online NA 74.91.127.81:35215 checked 14m ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- 141
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 6d 3h
- since its last restart; the bar fills at a day
- Rank
- #15,341
- top 69% · #1503 in NA
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on {TNT}SQUADs - Rusty but not old?
Size 3,100 and seed 1145457653 define the game-generated procedural map on {TNT}SQUADs - Rusty but not old. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on {TNT}SQUADs - Rusty but not old?
No gather rate appears in the name of {TNT}SQUADs - Rusty but not old. Up to 8 players per group, which is the game's default. no player-versus-player combat: that is pve. Plugins or settings change the game, and the browser files it under Modded. Plugins in play: Carbon. The server's own label is vanilla: no changed rates, kits or rules: just the game Facepunch releases. VAC, Valve's anti-cheat, is switched on.
Wipe schedule
What is the wipe schedule on {TNT}SQUADs - Rusty but not old?
{TNT}SQUADs - Rusty but not old has too few wipes on record to show a rhythm yet. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. The world it runs now dates from 54 days 4 hours.
Lists and filters
What do the server tags on {TNT}SQUADs - Rusty but not old mean?
The server browser reads these tags from {TNT}SQUADs - Rusty but not old: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This server uses the default team limit of 8; v2633 (Protocol): Protocol 2633 is required; a different version cannot connect; cs165217 (Build): Build: 165217; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): No region code is set; ^v (Vanilla): No changed rates, kits or rules: just the game Facepunch releases; ^p (PvE): Player combat is off; the world itself is the threat; ^z (Modded): This is Modded: the game is changed by plugins or settings; ^y (Carbon): It runs Carbon, a framework for plugins; NA (North America): The server browser lists it under North America. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include {TNT}SQUADs - Rusty but not old?
These Rust Leaderboard lists count {TNT}SQUADs - Rusty but not old among them: Best modded Rust servers, Rust PvE servers leaderboard and Best US Rust servers. These filters on the server list bring it up: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
About the server
Which Rust version is {TNT}SQUADs - Rusty but not old on?
The build behind {TNT}SQUADs - Rusty but not old: Rust network protocol 2633 and build 165217 on Linux. Matching the protocol is what joining needs; Steam handles the update.
Is {TNT}SQUADs - Rusty but not old online right now, and how steady has it been?
Player one, {TNT}SQUADs - Rusty but not old is online as you read this. Going by the uptime it reports, the last restart was about 6 days 3 hours ago. It was up 99% of the time over the last 7 full days: 167 of 168 hours on. Rust Leaderboard logged it for the first time on 13 September 2026.
How well does {TNT}SQUADs - Rusty but not old perform?
Averaged over the last 48 hours, server fps was 121, with a low of 92. Up to 56,709 entities were in play, buildings and deployables among them. It drew up to 3,296 MB of memory at its highest. A climbing entity count and low fps are the lag players actually notice.
Where in the world is {TNT}SQUADs - Rusty but not old hosted?
Its NA tag places {TNT}SQUADs - Rusty but not old in North America. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. Connect to 74.91.127.81:35215.
Population
Where does {TNT}SQUADs - Rusty but not old sit on the leaderboard?
{TNT}SQUADs - Rusty but not old takes #15,341 for the week's player hours and #1,503 in North America, with a spot in the top 69% of all ranked servers.
How many players are on {TNT}SQUADs - Rusty but not old right now?
On {TNT}SQUADs - Rusty but not old, 0 players are in and 10 slots are on the board. A seven-day average of 0 players is the score here.
Getting in
How do I join {TNT}SQUADs - Rusty but not old?
Type client.connect 74.91.127.81:35215 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.
