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11873servers on
Hi-score
96345players now
2UP
382fresh wipes · 3h
Player select Ready

{TNT}SQUADs - Rusty but not old

Online NA 74.91.127.81:35215 checked 14m ago

vanillamoddedcarbonpve

Stats

Players
0/ 10
0% full
Slots
10open
10 max players
7-day avg
0
7-day average · peak –
FPS
141
server frames a second, the latest hour; the bar fills at 60
Uptime
6d 3h
since its last restart; the bar fills at a day
Rank
#15,341
top 69% · #1503 in NA
Last wipe · new game
54d ago
no schedule published
Next wipe · continue?
–
no wipe seen yet

Players

AveragePeak
0123417:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

05010015020017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 254 on average
162 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 107 on average
50 / 200
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
NA · groups of 8+ · monthly · 49 on average
35 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing
NA · groups of 8+ · monthly · 38 on average
30 / 200
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet
NA · no group limit · 1x · monthly · 35 on average
67 / 100
Zombie Land PVE Monthly | Raids | Skills | Custom Maps
NA · groups of 14+ · monthly · 34 on average
11 / 100

Quick answers

from the figures on this page

Settings and map

Which map is loaded on {TNT}SQUADs - Rusty but not old?

Size 3,100 and seed 1145457653 define the game-generated procedural map on {TNT}SQUADs - Rusty but not old. Look at it on RustMaps from this page: identical size and seed give an identical map.

What are the rules and settings on {TNT}SQUADs - Rusty but not old?

No gather rate appears in the name of {TNT}SQUADs - Rusty but not old. Up to 8 players per group, which is the game's default. no player-versus-player combat: that is pve. Plugins or settings change the game, and the browser files it under Modded. Plugins in play: Carbon. The server's own label is vanilla: no changed rates, kits or rules: just the game Facepunch releases. VAC, Valve's anti-cheat, is switched on.

Wipe schedule

What is the wipe schedule on {TNT}SQUADs - Rusty but not old?

{TNT}SQUADs - Rusty but not old has too few wipes on record to show a rhythm yet. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. The world it runs now dates from 54 days 4 hours.

Lists and filters

What do the server tags on {TNT}SQUADs - Rusty but not old mean?

The server browser reads these tags from {TNT}SQUADs - Rusty but not old: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This server uses the default team limit of 8; v2633 (Protocol): Protocol 2633 is required; a different version cannot connect; cs165217 (Build): Build: 165217; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): No region code is set; ^v (Vanilla): No changed rates, kits or rules: just the game Facepunch releases; ^p (PvE): Player combat is off; the world itself is the threat; ^z (Modded): This is Modded: the game is changed by plugins or settings; ^y (Carbon): It runs Carbon, a framework for plugins; NA (North America): The server browser lists it under North America. From the tags, this page's top section also gives you the current players, the queue and the age of the world.

Which Rust Leaderboard lists and filters include {TNT}SQUADs - Rusty but not old?

These Rust Leaderboard lists count {TNT}SQUADs - Rusty but not old among them: Best modded Rust servers, Rust PvE servers leaderboard and Best US Rust servers. These filters on the server list bring it up: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

About the server

Which Rust version is {TNT}SQUADs - Rusty but not old on?

The build behind {TNT}SQUADs - Rusty but not old: Rust network protocol 2633 and build 165217 on Linux. Matching the protocol is what joining needs; Steam handles the update.

Is {TNT}SQUADs - Rusty but not old online right now, and how steady has it been?

Player one, {TNT}SQUADs - Rusty but not old is online as you read this. Going by the uptime it reports, the last restart was about 6 days 3 hours ago. It was up 99% of the time over the last 7 full days: 167 of 168 hours on. Rust Leaderboard logged it for the first time on 13 September 2026.

How well does {TNT}SQUADs - Rusty but not old perform?

Averaged over the last 48 hours, server fps was 121, with a low of 92. Up to 56,709 entities were in play, buildings and deployables among them. It drew up to 3,296 MB of memory at its highest. A climbing entity count and low fps are the lag players actually notice.

Where in the world is {TNT}SQUADs - Rusty but not old hosted?

Its NA tag places {TNT}SQUADs - Rusty but not old in North America. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. Connect to 74.91.127.81:35215.

Population

Where does {TNT}SQUADs - Rusty but not old sit on the leaderboard?

{TNT}SQUADs - Rusty but not old takes #15,341 for the week's player hours and #1,503 in North America, with a spot in the top 69% of all ranked servers.

How many players are on {TNT}SQUADs - Rusty but not old right now?

On {TNT}SQUADs - Rusty but not old, 0 players are in and 10 slots are on the board. A seven-day average of 0 players is the score here.

Getting in

How do I join {TNT}SQUADs - Rusty but not old?

Type client.connect 74.91.127.81:35215 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,^z,^y,^v,NA,^p,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players It holds 10 slots.
ts8
Group limit This server uses the default team limit of 8.
v2633
Protocol Protocol 2633 is required; a different version cannot connect.
cs165217
Build Build: 165217.
ptrak
Networking It uses RakNet, the default network layer of the game.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla No changed rates, kits or rules: just the game Facepunch releases.

Gameplay

^p
PvE Player combat is off; the world itself is the threat.

Mods and access

^z
Modded This is Modded: the game is changed by plugins or settings.
^y
Carbon It runs Carbon, a framework for plugins.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.