1UP
11747servers on
Hi-score
54200players now
2UP
130fresh wipes · 3h
Player select Ready

[QC] WILL 2026 PVE

Online 75.154.161.94:28015 checked 11m ago

moddedoxidepve

Stats

Players
0/ 50
0% full
Slots
50open
50 max players
7-day avg
0
7-day average · peak 2
FPS
105
server frames a second, the latest hour; the bar fills at 60
Uptime
22h 08m
since its last restart; the bar fills at a day
Rank
#5,893
top 27%
Last wipe · new game
1d ago
no schedule published
Next wipe · continue?
–
no rhythm it keeps

Players

AveragePeakWipe
00.511.5200:0009:0018:0003:0012:0022:00Wiped Tue 27 Oct, 19:17 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020000:0009:0018:0003:0012:0022:00Wiped Tue 27 Oct, 19:17 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

13.9 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 11

The first 48 hours of its last wipes

Thu 1 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 19:17 UTC1d ago – – running 0
Thu 1 Oct, 19:51 UTC FW27d ago 2 halved by day 11 26 days 0
Tue 29 Sep, 23:14 UTC29d ago 2 – 1.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 248 on average
285 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 238 on average
205 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 103 on average
126 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能
EA · groups of 16+ · biweekly · 60 on average
14 / 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl
groups of 30+ · monthly · 53 on average
62 / 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
EU · groups of 30+ · biweekly · 51 on average
20 / 100

Quick answers

from the figures on this page

Settings and map

Which map is loaded on [QC] WILL 2026 PVE?

[QC] WILL 2026 PVE runs a procedural map of size 5,000 with seed 753808557, generated by the game. Look at it on RustMaps from this page: identical size and seed give an identical map. Its name for the map: Custom Map.

What are the rules and settings on [QC] WILL 2026 PVE?

No gather rate appears in the name of [QC] WILL 2026 PVE. Up to 8 players per group, which is the game's default. pve is the mode, no player-versus-player combat. Under Modded in the server browser, because plugins or settings modify play. Plugins in play: Oxide. Anti-cheat is on: VAC is enabled.

Wipe days

What is the wipe schedule on [QC] WILL 2026 PVE?

No next wipe can be pinned down on [QC] WILL 2026 PVE, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 27 hours is how long the current world has been up.

What happens on [QC] WILL 2026 PVE when wipe day arrives?

At their busiest, its recent wipes averaged 2 players. On the latest wipe, 4 hours in, the crowd hit its peak. 0% of its recent wipes held more than half the peak all the way to the next wipe. The wipes that did not hold saw the count dip below half by day 11.

Tags

What do the server tags on [QC] WILL 2026 PVE mean?

The server browser reads these tags from [QC] WILL 2026 PVE: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Team size is capped at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): Region: not set; ^p (PvE): No fighting between players: the danger comes from the world; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): Plugins or settings make changes, so it sits under Modded. From the tags, this page's top section also gives you the current players, the queue and the age of the world.

Which Rust Leaderboard lists and filters include [QC] WILL 2026 PVE?

[QC] WILL 2026 PVE appears on the following Rust Leaderboard lists: Best modded Rust servers and Rust PvE servers leaderboard. Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days are the filters that surface it on the server list.

About the server

Which Rust version is [QC] WILL 2026 PVE running?

Rust network protocol 2635 and build 168909 on Windows is what [QC] WILL 2026 PVE runs. The protocol has to match on both sides for a join; Steam keeps yours updated.

Is [QC] WILL 2026 PVE online right now, and how steady has it been?

Right now the lights are on at [QC] WILL 2026 PVE. Going by the uptime it reports, the last restart was about 22 hours ago. The last 7 full days saw it online for 168 of 168 hours, 100% of the time. Rust Leaderboard logged it for the first time on 13 September 2026.

How well does [QC] WILL 2026 PVE perform?

The 48-hour average is 103 server fps; the floor was 16. Up to 152,002 entities were in play, buildings and deployables among them. It drew up to 5,360 MB of memory at its highest. What reads as lag to players: fps falling and entities piling up.

Where in the world is [QC] WILL 2026 PVE hosted?

On region, [QC] WILL 2026 PVE publishes nothing. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. You will find it at 75.154.161.94:28015.

Population

Where does [QC] WILL 2026 PVE sit in the rankings?

Player hours over seven days put [QC] WILL 2026 PVE at #5,893, among the top 27% of ranked servers.

How many players are on [QC] WILL 2026 PVE right now?

The live score is 0 players on [QC] WILL 2026 PVE, out of 50 slots. Seven days back: an average of 0 players, a peak of 2. The busiest point in the last 48 hours was 23:00 UTC, averaging 1 players.

How to join

How do I join [QC] WILL 2026 PVE?

In the Rust console (F1) enter client.connect 75.154.161.94:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players It holds 50 slots.
ts8
Group limit Team size is capped at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; a different version cannot connect.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code Region: not set.

Gameplay

^p
PvE No fighting between players: the danger comes from the world.

Mods and access

^o
Oxide Plugins run through Oxide (uMod) on this server.
^z
Modded Plugins or settings make changes, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.