Rust Dev Testing
Offline 76.131.4.215:28015 checked 7d ago
Stats
- Players
- 0/ 10
- 0% full
- Slots
- 10open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #14,325
- top 65%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on Rust Dev Testing?
Rust Dev Testing runs on a map the game generates procedurally.
What are the rules and settings on Rust Dev Testing?
Rust Dev Testing says nothing in its name about a gather rate. The game's default applies: groups of 8 players at most. It plays as survival, gather, build and raid in the standard game. Players may raid and fight each other. Community is its browser listing. VAC is off, Valve's anti-cheat.
Wipe days
What is the wipe schedule on Rust Dev Testing?
Rust Dev Testing has too few wipes on record to show a rhythm yet. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. This world has been running since 15 days 22 hours.
Lists and filters
What do the server tags on Rust Dev Testing mean?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This server uses the default team limit of 8; v2634 (Protocol): Protocol 2634 is required; a different version cannot connect; cs167584 (Build): It runs game build 167584; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): No region code is set are the tags Rust Dev Testing publishes for the game's server browser. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include Rust Dev Testing?
These Rust Leaderboard lists count Rust Dev Testing among them: Best Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server details
Which Rust version is Rust Dev Testing on?
Rust network protocol 2634 and build 167584 on Windows is what Rust Dev Testing runs. Matching the protocol is what joining needs; Steam handles the update.
Is Rust Dev Testing online right now, and how steady has it been?
Player one, Rust Dev Testing is offline as you read this, last spotted 7 days 4 hours ago. The last 7 full days saw it online for 0 of 168 hours, 0% of the time. 13 October 2026 is when Rust Leaderboard first logged it.
Where in the world is Rust Dev Testing hosted?
No region is published by Rust Dev Testing. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. Connect to 76.131.4.215:28015.
Population
Where does Rust Dev Testing sit in the rankings?
Player hours for the week place Rust Dev Testing at #14,325, in the top 65% of every ranked server.
How many players are on Rust Dev Testing right now?
No connection to Rust Dev Testing: it is offline now, with the last check 7 days 4 hours ago.
Getting in
How do I join Rust Dev Testing?
Type client.connect 76.131.4.215:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.