Cyclops Monthly Server {US}
Online 76.133.206.131:28015 checked 9m ago
Stats
- Players
- 0/ 50
- 0% full
- Slots
- 50open
- 50 max players
- 7-day avg
- 1
- 7-day average · peak 2
- FPS
- 66
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 22h 58m
- since its last restart; the bar fills at a day
- Rank
- #3,384
- top 15%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 15% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on Cyclops Monthly Server {US}?
The game generates a procedural map for Cyclops Monthly Server {US}: size 4,250, seed 481893192. From this page RustMaps displays it, since the same size and seed always give the same map.
What are the rules and settings on Cyclops Monthly Server {US}?
The name of Cyclops Monthly Server {US} carries no gather rate. 8 players is the group cap, unchanged from the game's default. the usual game, with gathering, building and raiding: that is survival. Raids and player combat are part of the game. The server browser lists it as Modded: plugins or settings alter the game. It runs plugins: Carbon. VAC, Valve's anti-cheat, is switched on.
Wipe schedule
What is the wipe schedule on Cyclops Monthly Server {US}?
Cyclops Monthly Server {US} has too few wipes on record to show a rhythm yet. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. This world has been running since 27 days 21 hours.
Lists and filters
What do the server tags on Cyclops Monthly Server {US} mean?
The server browser reads these tags from Cyclops Monthly Server {US}: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code is blank; ^z (Modded): This is Modded: the game is changed by plugins or settings; ^y (Carbon): It runs Carbon, a framework for plugins. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include Cyclops Monthly Server {US}?
These Rust Leaderboard lists count Cyclops Monthly Server {US} among them: Best modded Rust servers and Best US Rust servers. Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more are the filters that surface it on the server list.
About the server
Which Rust version is Cyclops Monthly Server {US} on?
The build behind Cyclops Monthly Server {US}: Rust network protocol 2635 and build 168909 on Windows. Steam updates your game so it sits on the same protocol needed to join.
Is Cyclops Monthly Server {US} online right now, and how steady has it been?
Right now the lights are on at Cyclops Monthly Server {US}. About 22 hours ago is when it last restarted, judged by the uptime it reports. It was up 98% of the time over the last 7 full days: 164 of 168 hours on. 15 October 2026 is when Rust Leaderboard first logged it.
How well does Cyclops Monthly Server {US} perform?
Averaged over the last 48 hours, server fps was 60, with a low of 21. Up to 228,451 entities were in play, buildings and deployables among them. The top memory figure was 6,062 MB. A climbing entity count and low fps are the lag players actually notice.
Where in the world is Cyclops Monthly Server {US} hosted?
The name of Cyclops Monthly Server {US} points to North America, though it publishes no region tag. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. Connect to 76.133.206.131:28015.
Population
Where does Cyclops Monthly Server {US} sit in the rankings?
Player hours for the week place Cyclops Monthly Server {US} at #3,384, in the top 15% of every ranked server.
How many players are on Cyclops Monthly Server {US} right now?
On Cyclops Monthly Server {US}, 0 players are in and 50 slots are on the board. Its average over the past week is 1 players, peaking at 2. Peak activity over the last 48 hours came at 17:00 UTC, with an average of 2 players.
Connect
How do I join Cyclops Monthly Server {US}?
Type client.connect 76.133.206.131:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.
