Local Dev
Offline 78.131.94.117:28015 checked 12d ago
Stats
- Players
- 1/ 10
- 10% full
- Slots
- 9open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #12,842
- top 59%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on Local Dev?
The game generates a procedural map for Local Dev.
What are the rules and settings on Local Dev?
No gather rate appears in the name of Local Dev. 8 players is the group cap, unchanged from the game's default. gather, build and raid in the standard game: that is survival. Fighting and raiding between players are allowed. It is listed as a community server in the browser. VAC is off, Valve's anti-cheat.
Wipe days
What is the wipe schedule on Local Dev?
Too few of Local Dev's wipes are recorded so far to reveal a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. This world has been running since 14 days 19 hours.
Lists and filters
What do the server tags on Local Dev mean?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Protocol 2634 is required; a different version cannot connect; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code is blank are the tags Local Dev publishes for the game's server browser. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include Local Dev?
Best Rust community servers are the Rust Leaderboard lists that include Local Dev. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server facts
Which Rust version is Local Dev running?
Rust network protocol 2634 and build 167781 on Windows is what Local Dev runs. Matching the protocol is what joining needs; Steam handles the update.
Is Local Dev up right now, and how steady is it?
Local Dev is down this moment; the last signal came 12 days 16 hours ago. It was up 0% of the time over the last 7 full days: 0 of 168 hours on. 13 October 2026 is when Rust Leaderboard first logged it.
Where in the world is Local Dev hosted?
Nothing about a region is published by Local Dev. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. 78.131.94.117:28015 is its address.
Player count
Where does Local Dev sit in the rankings?
Player hours for the week place Local Dev at #12,842, in the top 59% of every ranked server.
How many players are on Local Dev right now?
No connection to Local Dev: it is offline now, with the last check 12 days 16 hours ago.
Connect
How do I join Local Dev?
Type client.connect 78.131.94.117:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.