CRYMAP_TEST
Online 78.24.41.96:28025 checked 9m ago
Stats
- Players
- 3/ 20
- 15% full
- Slots
- 17open
- 20 max players
- 7-day avg
- 0
- 7-day average · peak 5
- FPS
- 200
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 2d 1h
- since its last restart; the bar fills at a day
- Rank
- #4,850
- top 22%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Sunday 1 November, 12:14 UTC, in 4d 17h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 12:14 UTC9d ago | 2 | – | running | 0 |
| Wed 14 Oct, 22:19 UTC12d ago | 3 | halved by day 1 | 3.6 days | 0 |
| Thu 8 Oct, 18:48 UTC18d ago | 3 | held half | 6.1 days | 2 |
| Tue 6 Oct, 22:30 UTC20d ago | 3 | – | 1.8 days | 0 |
| Sat 3 Oct, 19:27 UTC23d ago | 1 | held half | 3.1 days | 1 |
| Thu 1 Oct, 17:57 UTC FW26d ago | 3 | held half | 2.1 days | 2 |
| Wed 30 Sep, 20:18 UTC26d ago | 3 | – | 0.9 days | 3 |
| Fri 18 Sep, 09:06 UTC39d ago | 3 | halved by day 1 | 12.5 days | 2 |
| Mon 14 Sep, 18:17 UTC43d ago | 3 | halved by day 1 | 3.6 days | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on CRYMAP_TEST?
Size 2,500 and seed 1337 define the game-generated procedural map on CRYMAP_TEST. From this page RustMaps displays it, since the same size and seed always give the same map. Under map name it shows Custom Map.
What are the rules and settings on CRYMAP_TEST?
CRYMAP_TEST says nothing in its name about a gather rate. Up to 8 players per group, which is the game's default. no gathering, just sandbox building: that is build & creative. Plugins or settings change the game, and the browser files it under Modded. Plugins in play: Carbon. The server's own label is vanilla: vanilla Rust: no altered rates, kits or rules from Facepunch's release. VAC, Valve's anti-cheat, is switched on.
Wipe days
What is the wipe schedule on CRYMAP_TEST?
Because CRYMAP_TEST's recorded wipes are too few to confirm a schedule, the prediction goes by its tag. Sunday 1 November at 12:14 UTC is the date its next wipe is due. This world has been running since 9 days 6 hours. Once a fortnight is the wipe rhythm recorded in its tags.
What happens on CRYMAP_TEST when wipe day arrives?
The average peak across its recent wipes is 3 players. The crowd on the latest wipe topped out 25 hours in. 75% of its recent wipes held more than half the peak all the way to the next wipe. On the wipes where it did not, the count dropped under half by day 1.
Tags
What do the server tags on CRYMAP_TEST mean?
gmrust (Game mode): Survival, standard Rust style; mp20 (Max players): Slot count: 20; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): No region code is set; ^b (Biweekly): The wipe interval is two weeks; ^v (Vanilla): Vanilla Rust: no altered rates, kits or rules from Facepunch's release; ^c (Creative): Build anything you like without gathering: sandbox style; ^z (Modded): Modded listing: settings or plugins change how it plays; ^y (Carbon): It runs Carbon, a framework for plugins are the tags CRYMAP_TEST publishes for the game's server browser. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include CRYMAP_TEST?
CRYMAP_TEST appears on the following Rust Leaderboard lists: Best modded Rust servers, Rust build server leaderboard and Creative Rust servers leaderboard. Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks are the filters that surface it on the server list.
Server details
Which Rust version is CRYMAP_TEST on?
Rust network protocol 2635 and build 168909 on Linux is what CRYMAP_TEST runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is CRYMAP_TEST online right now, and how steady has it been?
Right now the lights are on at CRYMAP_TEST. The uptime figure puts the last restart at roughly 2 days 1 hours ago. Of the 168 hours in the last 7 full days it was up for 126, or 75%. The first record Rust Leaderboard has of it is 13 September 2026.
How well does CRYMAP_TEST perform?
The 48-hour average is 193 server fps; the floor was 183. Up to 30,583 entities were in play, buildings and deployables among them. Memory use peaked at 2,329 MB. A climbing entity count and low fps are the lag players actually notice.
Where in the world is CRYMAP_TEST hosted?
On region, CRYMAP_TEST publishes nothing. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. 78.24.41.96:28025 is its address.
The crowd
Where does CRYMAP_TEST sit in the rankings?
Player hours for the week place CRYMAP_TEST at #4,850, in the top 22% of every ranked server.
How many players are on CRYMAP_TEST right now?
The live score is 3 players on CRYMAP_TEST, out of 20 slots. Its average over the past week is 0 players, peaking at 5. In the last 48 hours, 16:00 UTC drew the highest average: 3 players.
Connect
How do I join CRYMAP_TEST?
In the Rust console (F1) enter client.connect 78.24.41.96:28025. Launch Rust from this page instead and it opens the game through Steam and joins for you.