Staging Dev Server
Online 78.47.161.198:28015 checked 25m ago
Stats
- Players
- 0/ 50
- 0% full
- Slots
- 50open
- 50 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- 256
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 30m
- since its last restart; the bar fills at a day
- Rank
- #15,341
- top 69%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 16:28 UTC26m ago | – | – | – | 0 |
| Thu 29 Oct, 15:27 UTC1h ago | – | – | – | 0 |
| Thu 29 Oct, 14:27 UTC2h ago | – | – | – | 0 |
| Thu 29 Oct, 13:26 UTC3h ago | – | – | – | 0 |
| Thu 29 Oct, 12:27 UTC4h ago | – | – | – | 0 |
| Thu 29 Oct, 11:28 UTC5h ago | – | – | – | 0 |
| Thu 29 Oct, 10:27 UTC6h ago | – | – | – | 0 |
| Thu 29 Oct, 09:28 UTC7h ago | – | – | – | 0 |
| Thu 29 Oct, 05:27 UTC11h ago | – | – | – | 0 |
| Thu 29 Oct, 04:27 UTC12h ago | – | – | – | 0 |
| Thu 29 Oct, 02:27 UTC14h ago | – | – | – | 0 |
| Thu 29 Oct, 01:27 UTC15h ago | – | – | – | 0 |
| Wed 28 Oct, 23:27 UTC17h ago | – | – | – | 0 |
| Wed 28 Oct, 22:27 UTC18h ago | – | – | – | 0 |
| Wed 28 Oct, 21:27 UTC19h ago | – | – | – | 0 |
| Wed 28 Oct, 20:27 UTC20h ago | – | – | – | 0 |
| Wed 28 Oct, 19:27 UTC21h ago | – | – | – | 0 |
| Wed 28 Oct, 16:57 UTC23h ago | – | – | – | 0 |
| Wed 28 Oct, 15:57 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 13:57 UTC1d ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on Staging Dev Server?
Size 3,000 and seed 12345 define the game-generated procedural map on Staging Dev Server. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on Staging Dev Server?
No gather rate appears in the name of Staging Dev Server. The game's default applies: groups of 8 players at most. gather, build and raid in the standard game: that is survival. Raids and player combat are part of the game. Under Modded in the server browser, because plugins or settings modify play. Carbon plugins are running. VAC, Valve's anti-cheat, is switched on.
Reset times
What is the wipe schedule on Staging Dev Server?
A new world arrives on Staging Dev Server every few hours, so nothing here counts as a wipe and no schedule is kept.
Lists and filters
What do the server tags on Staging Dev Server mean?
The server browser reads these tags from Staging Dev Server: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This server uses the default team limit of 8; v2636 (Protocol): Join only if your game is on protocol 2636; cs169658 (Build): Build: 169658; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): Region: not set; ^z (Modded): This is Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework in use. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include Staging Dev Server?
Staging Dev Server appears on the following Rust Leaderboard lists: Best modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server facts
Which Rust version is Staging Dev Server running?
Rust network protocol 2636 and build 169658 on Linux is what Staging Dev Server runs. Matching the protocol is what joining needs; Steam handles the update.
Is Staging Dev Server up right now, and how steady is it?
Right now the lights are on at Staging Dev Server. The uptime figure puts the last restart at roughly 30 minutes ago. It was up 32% of the time over the last 7 full days: 53 of 168 hours on. Rust Leaderboard logged it for the first time on 21 October 2026.
How well does Staging Dev Server perform?
Averaged over the last 48 hours, server fps was 255, with a low of 251. Up to 45,000 entities were in play, buildings and deployables among them. It drew up to 1,518 MB of memory at its highest. A climbing entity count and low fps are the lag players actually notice.
Where in the world is Staging Dev Server hosted?
On region, Staging Dev Server publishes nothing. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. Connect to 78.47.161.198:28015.
The crowd
Where does Staging Dev Server sit on the leaderboard?
Player hours for the week place Staging Dev Server at #15,341, in the top 69% of every ranked server.
How many players are on Staging Dev Server right now?
0 players fill 50 slots on Staging Dev Server right now. A seven-day average of 0 players is the score here.
How to join
How do I join Staging Dev Server?
In the Rust console (F1) enter client.connect 78.47.161.198:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.