[VSFF]SagullCove
Offline 78.71.217.65:28019 checked 12d ago
Stats
- Players
- 0/ 32
- 0% full
- Slots
- 32open
- 32 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,140
- top 70%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 10:30 UTC15d ago | 0 | – | running | 0 |
| Thu 17 Sep, 21:19 UTC41d ago | 1 | halved by day 2 | 25.5 days | 0 |
| Thu 17 Sep, 13:45 UTC41d ago | 1 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which map is loaded on [VSFF]SagullCove?
[VSFF]SagullCove runs a procedural map of size 5,000 with seed 186098361, generated by the game. From this page RustMaps displays it, since the same size and seed always give the same map.
What are the rules and settings on [VSFF]SagullCove?
The name of [VSFF]SagullCove carries no gather rate. Up to 8 players per group, which is the game's default. pve is the mode, no player-versus-player combat. Plugins or settings change the game, and the browser files it under Modded. Oxide plugins are running. Anti-cheat is on: VAC is enabled.
Wipe days
What is the wipe schedule on [VSFF]SagullCove?
There is no telling the next wipe on [VSFF]SagullCove: it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 15 days 13 hours is how long the current world has been up.
What happens on [VSFF]SagullCove when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. On the latest wipe, 0 hours in, the crowd hit its peak. Half the peak or more lasted until the next wipe in 0% of recent wipes. On the wipes where it did not, the count dropped under half by day 2.
Tag guide
What do the server tags on [VSFF]SagullCove mean?
The server browser reads these tags from [VSFF]SagullCove: gmrust (Game mode): Survival, standard Rust style; mp32 (Max players): Slot count: 32; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Build: 167781; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): The region code is blank; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): Modded listing: settings or plugins change how it plays. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include [VSFF]SagullCove?
[VSFF]SagullCove appears on the following Rust Leaderboard lists: Best modded Rust servers and Rust PvE servers leaderboard. You can find it through these server list filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Server details
Which Rust version is [VSFF]SagullCove on?
Rust network protocol 2634 and build 167781 on Linux is the version [VSFF]SagullCove runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is [VSFF]SagullCove up right now, and how steady is it?
[VSFF]SagullCove is down this moment; the last signal came 12 days 16 hours ago. It was up 0% of the time over the last 7 full days: 0 of 168 hours on. 13 September 2026 is when Rust Leaderboard first logged it.
Where in the world is [VSFF]SagullCove hosted?
On region, [VSFF]SagullCove publishes nothing. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 78.71.217.65:28019.
Population
Where does [VSFF]SagullCove sit on the leaderboard?
Player hours for the week place [VSFF]SagullCove at #15,140, in the top 70% of every ranked server.
How many players are on [VSFF]SagullCove right now?
No connection to [VSFF]SagullCove: it is offline now, with the last check 12 days 16 hours ago.
Getting in
How do I join [VSFF]SagullCove?
Type client.connect 78.71.217.65:28019 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.