<oddball
Offline 80.0.186.84:28015 checked 6h ago
Stats
- Players
- 1/ 10
- 10% full
- Slots
- 9open
- 10 max players
- 7-day avg
- 1
- 7-day average · peak 1
- FPS
- 97
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 4h 12m
- since its last restart; the bar fills at a day
- Rank
- #6,751
- top 30%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 15:27 UTC3d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on <oddball?
Size 4,500 and seed 465223350 define the game-generated procedural map on <oddball. Look at it on RustMaps from this page: identical size and seed give an identical map.
What are the rules and settings on <oddball?
No gather rate appears in the name of <oddball. 8 players is the group cap, unchanged from the game's default. pve is the mode, no player-versus-player combat. The server browser lists it as Modded: plugins or settings alter the game. Plugins in play: Oxide. VAC, Valve's anti-cheat, is switched on.
Wipe schedule
What is the wipe schedule on <oddball?
Too few of <oddball's wipes are recorded so far to reveal a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now dates from 3 days 8 hours.
What happens on <oddball when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. On the latest wipe, 0 hours in, the crowd hit its peak.
Lists and filters
What do the server tags on <oddball mean?
gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^p (PvE): Player combat is off; the world itself is the threat; ^o (Oxide): Plugins run through Oxide (uMod) on this server; ^z (Modded): This is Modded: the game is changed by plugins or settings are the tags <oddball publishes for the game's server browser. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include <oddball?
Best modded Rust servers and Rust PvE servers leaderboard are the Rust Leaderboard lists that include <oddball. Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week are the filters that surface it on the server list.
Server facts
Which Rust version is <oddball running?
Rust network protocol 2635 and build 168909 on Windows is what <oddball runs. Matching the protocol is what joining needs; Steam handles the update.
Is <oddball up right now, and how steady is it?
<oddball is down this moment; the last signal came 6 hours ago. Going by the uptime it reports, the last restart was about 4 hours ago. It was up 10% of the time over the last 7 full days: 16 of 168 hours on. The first record Rust Leaderboard has of it is 10 October 2026.
How well does <oddball perform?
The 48-hour average is 103 server fps; the floor was 93. Buildings, deployables and all the rest of the world took the entity count as high as 119,490. It drew up to 3,161 MB of memory at its highest. What reads as lag to players: fps falling and entities piling up.
Where in the world is <oddball hosted?
No region is published by <oddball. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. You will find it at 80.0.186.84:28015.
Population
Where does <oddball sit on the leaderboard?
Player hours for the week place <oddball at #6,751, in the top 30% of every ranked server.
How many players are on <oddball right now?
Right now <oddball is not online, and its last appearance was 6 hours ago. Its average over the past week is 1 players, peaking at 1. In the last 48 hours, 13:00 UTC drew the highest average: 1 players.
Getting in
How do I join <oddball?
Type client.connect 80.0.186.84:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.
