Test Server Creative
Offline 81.196.215.13:28018 checked 1d ago
Stats
- Players
- 1/ 3
- 33% full
- Slots
- 2open
- 3 max players
- 7-day avg
- 0
- 7-day average · peak 1
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #11,303
- top 51%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 15:17 UTC1d ago | – | – | running | 0 |
| Sun 25 Oct, 20:57 UTC3d ago | 1 | – | 2.8 days | 0 |
| Tue 20 Oct, 10:55 UTC9d ago | 1 | – | 5.4 days | 1 |
| Mon 19 Oct, 16:39 UTC10d ago | 1 | – | 0.8 days | 0 |
| Thu 8 Oct, 16:57 UTC21d ago | 1 | halved by day 1 | 11 days | 0 |
| Sun 4 Oct, 21:27 UTC24d ago | 2 | – | 3.8 days | 1 |
| Sun 4 Oct, 09:35 UTC25d ago | 2 | – | 0.5 days | 1 |
| Sat 3 Oct, 23:15 UTC25d ago | 2 | – | 0.4 days | 1 |
| Sat 3 Oct, 16:26 UTC26d ago | 2 | – | 0.3 days | 1 |
| Sat 3 Oct, 08:46 UTC26d ago | 2 | – | 0.3 days | 1 |
| Fri 2 Oct, 14:31 UTC27d ago | 1 | – | 0.8 days | 0 |
| Fri 2 Oct, 07:55 UTC27d ago | 1 | – | 0.3 days | 1 |
| Thu 1 Oct, 20:32 UTC FW27d ago | 2 | – | 0.5 days | 2 |
| Thu 1 Oct, 10:45 UTC28d ago | 2 | – | 0.4 days | 0 |
| Wed 30 Sep, 19:44 UTC29d ago | 2 | – | 0.6 days | 1 |
| Wed 30 Sep, 13:10 UTC29d ago | 2 | – | 0.3 days | 1 |
| Tue 29 Sep, 22:48 UTC29d ago | 2 | – | 0.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
What are the rules and settings on Test Server Creative?
No gather rate appears in the name of Test Server Creative. The game's default applies: groups of 8 players at most. It plays as survival, raiding, building and gathering in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser files it under Modded. Oxide plugins are running. VAC, Valve's anti-cheat, is switched on.
Wipe days
What is the wipe schedule on Test Server Creative?
No next wipe can be pinned down on Test Server Creative, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. This world has been running since 28 hours.
What happens on Test Server Creative when wipe day arrives?
Its recent wipes drew an average of 1 players at peak. 2 hours after the latest wipe, the crowd was at its highest. 0% of its recent wipes held more than half the peak all the way to the next wipe. Day 1 is when it dropped under half on the wipes that failed to hold.
Lists and filters
What do the server tags on Test Server Creative mean?
Read by the game's server browser, gmrust (Game mode): The game mode is standard Rust survival; mp3 (Max players): The server has 3 slots; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): The region code is blank; ^o (Oxide): It runs Oxide (uMod), a framework for plugins; ^z (Modded): Modded listing: settings or plugins change how it plays are listed under Test Server Creative. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include Test Server Creative?
These Rust Leaderboard lists count Test Server Creative among them: Best modded Rust servers, Rust build server leaderboard and Creative Rust servers leaderboard. Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days are the filters that surface it on the server list.
Server details
Which Rust version is Test Server Creative on?
The build behind Test Server Creative: Rust network protocol 2635 and build 168909 on Windows. Steam updates your game so it sits on the same protocol needed to join.
Is Test Server Creative up right now, and how steady is it?
No sign of Test Server Creative right now, with 27 hours since it was last seen. Of the 168 hours in the last 7 full days it was up for 5, or 3%. Rust Leaderboard logged it for the first time on 17 September 2026.
Where in the world is Test Server Creative hosted?
Nothing about a region is published by Test Server Creative. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. Connect to 81.196.215.13:28018.
Player count
Where does Test Server Creative sit on the leaderboard?
Player hours over seven days put Test Server Creative at #11,303, among the top 51% of ranked servers.
How many players are on Test Server Creative right now?
Right now Test Server Creative is not online, and its last appearance was 27 hours ago. 1 was the high point over seven days, with 0 players on average. The busiest point in the last 48 hours was 16:00 UTC, averaging 1 players.
How to join
How do I join Test Server Creative?
In the Rust console (F1) enter client.connect 81.196.215.13:28018. Launch Rust from this page instead and it opens the game through Steam and joins for you.