RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]
Online 82.145.53.15:28017 checked 13m ago
Stats
- Players
- 0/ 101
- 0% full
- Slots
- 101open
- 101 max players
- 7-day avg
- 0
- 7-day average · peak 6
- FPS
- 121
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 2h 04m
- since its last restart; the bar fills at a day
- Rank
- #4,836
- top 22%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 14:33 UTC, in 2d 11h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:33 UTC4d ago | 1 | – | running | 1 |
| Fri 16 Oct, 13:42 UTC11d ago | 1 | held half | 7 days | 0 |
| Thu 1 Oct, 17:58 UTC FW26d ago | 5 | halved by day 3 | 14.8 days | 1 |
| Fri 18 Sep, 17:29 UTC39d ago | 4 | halved by day 3 | 13 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] runs a procedural map of size 5,000 with seed 1939580793, generated by the game. From this page RustMaps displays it, since the same size and seed always give the same map. Its name for the map: hellfires_tv.
What are the rules and settings on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
Gather rates here sit at 2x — RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] says so in its own name. 8 players is the group cap, unchanged from the game's default. a roleplay setup with towns and jobs: that is roleplay. Plugins or settings change the game, and the browser files it under Modded. Carbon plugins are running. VAC is on, Valve's anti-cheat.
Wipe schedule
What is the wipe schedule on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
The prediction follows its tag, because too few of RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]'s wipes are on record to confirm the schedule. Friday 30 October at 14:33 UTC is the date its next wipe is due. The world it runs now dates from 4 days 12 hours. Its tags carry a wipe schedule of once a week.
What happens on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] when wipe day arrives?
At their busiest, its recent wipes averaged 2 players. 0 hours after the latest wipe, the crowd was at its highest. The crowd kept above half its peak to the next wipe in 33% of recent wipes. The wipes that did not hold saw the count dip below half by day 3.
Lists and filters
What do the server tags on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] mean?
The server browser reads these tags from RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]: gmvanilla (Game mode): The mode is vanilla survival; mp101 (Max players): It holds 101 slots; ts8 (Group limit): This server uses the default team limit of 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): Region: not set; ^w (Weekly): Wipes happen every week; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): No fighting between players: the danger comes from the world; ^z (Modded): Plugins or settings make changes, so it sits under Modded; ^y (Carbon): This server uses Carbon for plugins. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
2x Rust servers, ranked live, Best modded Rust servers, Rust PvE servers leaderboard, Rust roleplay leaderboard and Rust zombie servers, ranked live are the Rust Leaderboard lists that include RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x are the filters that surface it on the server list.
Server facts
Which Rust version is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] on?
Rust network protocol 2635 and build 168909 on Linux is the version RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] runs. The protocol has to match on both sides for a join; Steam keeps yours updated.
Is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] online right now, and how steady has it been?
Right now the lights are on at RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. About 2 hours ago is when it last restarted, judged by the uptime it reports. Of the 168 hours in the last 7 full days it was up for 160, or 95%. 13 September 2026 is when Rust Leaderboard first logged it.
How well does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] perform?
Averaged over the last 48 hours, server fps was 109, with a low of 7. At its peak the world carried 153,311 entities: buildings, deployables and the rest. The top memory figure was 4,336 MB. What reads as lag to players: fps falling and entities piling up.
Where in the world is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] hosted?
On region, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] publishes nothing. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 82.145.53.15:28017.
The crowd
Where does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] sit in the rankings?
Player hours for the week place RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] at #4,836, in the top 22% of every ranked server.
How many players are on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] right now?
On RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], 0 players are in and 101 slots are on the board. 6 was the high point over seven days, with 0 players on average. Peak activity over the last 48 hours came at 08:00 UTC, with an average of 1 players.
How to join
How do I join RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
In the Rust console (F1) enter client.connect 82.145.53.15:28017. Launch Rust from this page instead and it opens the game through Steam and joins for you.
