P.I.P RUST Test Server
Online 82.21.2.10:10218 checked 9m ago
Stats
- Players
- 0/ 20
- 0% full
- Slots
- 20open
- 20 max players
- 7-day avg
- 0
- 7-day average · peak 2
- FPS
- 223
- server frames a second, the latest hour; the bar fills at 60
- Uptime
- 1d 6h
- since its last restart; the bar fills at a day
- Rank
- #7,096
- top 32%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 22:22 UTC1d ago | – | – | – | 0 |
| Mon 26 Oct, 15:04 UTC1d ago | – | – | – | 0 |
| Sun 25 Oct, 11:07 UTC2d ago | – | – | – | 0 |
| Sun 25 Oct, 09:25 UTC2d ago | – | – | – | 0 |
| Sun 25 Oct, 04:23 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 03:36 UTC3d ago | – | – | – | 1 |
| Sun 25 Oct, 03:01 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 11:51 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 11:00 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 09:19 UTC3d ago | – | – | – | 0 |
| Fri 23 Oct, 16:30 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 16:10 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 14:26 UTC4d ago | – | – | – | 1 |
| Wed 21 Oct, 15:26 UTC6d ago | – | – | – | 0 |
| Sun 18 Oct, 06:47 UTC10d ago | – | – | – | 0 |
| Sun 18 Oct, 03:24 UTC10d ago | – | – | – | 0 |
| Sun 18 Oct, 02:13 UTC10d ago | – | – | – | 0 |
| Sat 17 Oct, 15:22 UTC10d ago | – | – | – | 0 |
| Sat 17 Oct, 15:02 UTC10d ago | – | – | – | 0 |
| Sat 17 Oct, 14:11 UTC10d ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on P.I.P RUST Test Server?
The game generates a procedural map for P.I.P RUST Test Server: size 3,500, seed 1891438067. From this page RustMaps displays it, since the same size and seed always give the same map.
What are the rules and settings on P.I.P RUST Test Server?
P.I.P RUST Test Server says nothing in its name about a gather rate. 8 players is the group cap, unchanged from the game's default. It plays as pve, no player-versus-player combat. The server browser lists it as Modded: plugins or settings alter the game. It runs plugins: Carbon. VAC, Valve's anti-cheat, is switched on.
Wipe days
What is the wipe schedule on P.I.P RUST Test Server?
No wipe schedule exists for P.I.P RUST Test Server: it refreshes the world every few hours, and none of those resets is a wipe.
Tags
What do the server tags on P.I.P RUST Test Server mean?
gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): Slot count: 20; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Protocol 2635 is required; a different version cannot connect; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): No region code is set; ^p (PvE): Player combat is off; the world itself is the threat; ^z (Modded): Plugins or settings make changes, so it sits under Modded; ^y (Carbon): It runs Carbon, a framework for plugins are the tags P.I.P RUST Test Server publishes for the game's server browser. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.
Which Rust Leaderboard lists and filters include P.I.P RUST Test Server?
These Rust Leaderboard lists count P.I.P RUST Test Server among them: Best modded Rust servers and Rust PvE servers leaderboard. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
About the server
Which Rust version is P.I.P RUST Test Server on?
The build behind P.I.P RUST Test Server: Rust network protocol 2635 and build 168909 on Linux. Matching the protocol is what joining needs; Steam handles the update.
Is P.I.P RUST Test Server online right now, and how steady has it been?
Right now the lights are on at P.I.P RUST Test Server. About 30 hours ago is when it last restarted, judged by the uptime it reports. It was up 71% of the time over the last 7 full days: 119 of 168 hours on. Rust Leaderboard logged it for the first time on 4 October 2026.
How well does P.I.P RUST Test Server perform?
The 48-hour average is 205 server fps; the floor was 144. Buildings, deployables and all the rest of the world took the entity count as high as 87,595. The top memory figure was 3,655 MB. Players feel lag when fps drops and the entity count keeps climbing.
Where in the world is P.I.P RUST Test Server hosted?
Nothing about a region is published by P.I.P RUST Test Server. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. Connect to 82.21.2.10:10218.
Player count
Where does P.I.P RUST Test Server sit in the rankings?
Player hours for the week place P.I.P RUST Test Server at #7,096, in the top 32% of every ranked server.
How many players are on P.I.P RUST Test Server right now?
The live score is 0 players on P.I.P RUST Test Server, out of 20 slots. 2 was the high point over seven days, with 0 players on average. In the last 48 hours, 23:00 UTC drew the highest average: 0 players.
How to join
How do I join P.I.P RUST Test Server?
In the Rust console (F1) enter client.connect 82.21.2.10:10218. Launch Rust from this page instead and it opens the game through Steam and joins for you.
