1UP
11876servers on
Hi-score
95741players now
2UP
161fresh wipes · 3h
Player select Ready

4Netplayers Rust Server

Online 85.14.198.168:28015 checked 12m ago

moddedoxidepve

Stats

Players
1/ 32
3% full
Slots
31open
32 max players
7-day avg
1
7-day average · peak 2
FPS
30
server frames a second, the latest hour; the bar fills at 60
Uptime
8h 04m
since its last restart; the bar fills at a day
Rank
#3,734
top 17%
Last wipe · new game
1h ago
no schedule published
Next wipe · continue?
–
no rhythm it keeps

Players

AveragePeakWipe
00.511.5218:0003:0012:0022:0007:0016:00Wiped Tue 27 Oct, 16:21 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304018:0003:0012:0022:0007:0016:00Wiped Tue 27 Oct, 16:21 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.2 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 23 OctThu 22 OctFri 16 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 15:28 UTC1h ago – – running 0
Fri 23 Oct, 14:41 UTC4d ago 2 – – 0
Thu 22 Oct, 18:15 UTC4d ago 2 – 0.9 days 0
Fri 16 Oct, 15:30 UTC11d ago 2 held half 6.1 days 1
Sat 10 Oct, 10:38 UTC17d ago 2 held half 6.2 days 0
Fri 2 Oct, 08:30 UTC25d ago 2 held half 8.1 days 1
Thu 1 Oct, 18:14 UTC FW25d ago 2 – 0.6 days 1
Sun 27 Sep, 11:04 UTC30d ago 2 held half 4.3 days 2
Sat 19 Sep, 11:14 UTC38d ago 2 held half 8 days 1
Fri 18 Sep, 17:40 UTC38d ago 2 – 0.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 243 on average
199 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
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351 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 94 on average
97 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能
EA · groups of 16+ · biweekly · 60 on average
44 / 200
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid
groups of 8+ · biweekly · 54 on average
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[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
NA · groups of 8+ · monthly · 53 on average
36 / 200

Quick answers

from the figures on this page

Rules and settings

Which map is loaded on 4Netplayers Rust Server?

The game generates a procedural map for 4Netplayers Rust Server: size 5,000, seed 1972576941. Look at it on RustMaps from this page: identical size and seed give an identical map.

What are the rules and settings on 4Netplayers Rust Server?

4Netplayers Rust Server says nothing in its name about a gather rate. 8 players is the group cap, unchanged from the game's default. no player-versus-player combat: that is pve. Under Modded in the server browser, because plugins or settings modify play. Oxide plugins are running. Anti-cheat is on: VAC is enabled.

Wipe schedule

What is the wipe schedule on 4Netplayers Rust Server?

4Netplayers Rust Server wipes whenever it likes, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now dates from 1 hours.

What happens on 4Netplayers Rust Server when wipe day arrives?

The average peak across its recent wipes is 2 players. 0 hours after the latest wipe, the crowd was at its highest. The crowd kept above half its peak to the next wipe in 100% of recent wipes.

Lists and filters

What do the server tags on 4Netplayers Rust Server mean?

gmvanilla (Game mode): This is vanilla survival; mp32 (Max players): The server has 32 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): Region: not set; ^p (PvE): Player combat is off; the world itself is the threat; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it sits under Modded are the tags 4Netplayers Rust Server publishes for the game's server browser. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.

Which Rust Leaderboard lists and filters include 4Netplayers Rust Server?

Best modded Rust servers and Rust PvE servers leaderboard are the Rust Leaderboard lists that include 4Netplayers Rust Server. Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours are the filters that surface it on the server list.

About the server

Which Rust version is 4Netplayers Rust Server on?

Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers Rust Server runs. Steam updates your game so it sits on the same protocol needed to join.

Is 4Netplayers Rust Server up right now, and how steady is it?

4Netplayers Rust Server is up, live and reachable this moment. Going by the uptime it reports, the last restart was about 8 hours ago. Of the 168 hours in the last 7 full days it was up for 168, or 100%. The first record Rust Leaderboard has of it is 13 September 2026.

How well does 4Netplayers Rust Server perform?

29 server fps on average across the last 48 hours, never dropping below 7. Buildings, deployables and all the rest of the world took the entity count as high as 150,153. The top memory figure was 4,561 MB. What reads as lag to players: fps falling and entities piling up.

Where in the world is 4Netplayers Rust Server hosted?

Nothing about a region is published by 4Netplayers Rust Server. Rust Leaderboard shows the location a server claims and does not look up the machine's real position. Connect to 85.14.198.168:28015.

Population

Where does 4Netplayers Rust Server sit on the leaderboard?

Player hours for the week place 4Netplayers Rust Server at #3,734, in the top 17% of every ranked server.

How many players are on 4Netplayers Rust Server right now?

The live score is 1 players on 4Netplayers Rust Server, out of 32 slots. Seven days back: an average of 1 players, a peak of 2. In the last 48 hours, 18:00 UTC drew the highest average: 2 players.

Connect

How do I join 4Netplayers Rust Server?

Type client.connect 85.14.198.168:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.

Server tags

what each one means

Published as mp32,ptrak,$r?,v2635,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp32
Max players The server has 32 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code Region: not set.

Gameplay

^p
PvE Player combat is off; the world itself is the threat.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings make changes, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.