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[AU] Dead Signal | Monthly

Online 85.155.189.54:28015 checked 11m ago

moddedcarbon

Stats

Players
0/ 50
0% full
Slots
50open
50 max players
7-day avg
1
7-day average · peak 5
FPS
95
server frames a second, the latest hour; the bar fills at 60
Uptime
10h 04m
since its last restart; the bar fills at a day
Rank
#3,865
top 17%
Last wipe · new game
14d ago
no schedule published
Next wipe · continue?
–
no wipe seen yet

Players

AveragePeak
00.511.5207:0016:0001:0010:0019:0004:00

Hourly average and peak, UTC.

Server performance

05010015020007:0016:0001:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
vanilla +
OC · groups of 16+ · monthly · 1 on average
2 / 75
Rustafied.com - AU Main
OC · groups of 16+ · weekly · 147 on average
21 / 100
Rustafied.com - AU Monday
OC · groups of 16+ · weekly · 111 on average
227 / 250
Rustopia.gg - AU Main
OC · groups of 12+ · weekly · 59 on average
13 / 150
Rustafied.com - AU Long
OC · groups of 16+ · monthly · 35 on average
30 / 100
Rustoria.co - AU Premium
OC · groups of 16+ · biweekly · 31 on average
21 / 200

Quick answers

from the figures on this page

Settings and map

Which map is loaded on [AU] Dead Signal | Monthly?

The game generates a procedural map for [AU] Dead Signal | Monthly: size 3,000, seed 12345. From this page RustMaps displays it, since the same size and seed always give the same map.

What are the rules and settings on [AU] Dead Signal | Monthly?

[AU] Dead Signal | Monthly says nothing in its name about a gather rate. 8 players is the group cap, unchanged from the game's default. It plays as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser files it under Modded. Plugins in play: Carbon. Anti-cheat is on: VAC is enabled.

Wipe schedule

What is the wipe schedule on [AU] Dead Signal | Monthly?

[AU] Dead Signal | Monthly has too few wipes on record to show a rhythm yet. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. The world it runs now dates from 14 days 3 hours.

Lists and filters

What do the server tags on [AU] Dead Signal | Monthly mean?

Read by the game's server browser, gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): It uses RakNet, the default network layer of the game; $r? (Region code): No region code is set; ^z (Modded): This is Modded: the game is changed by plugins or settings; ^y (Carbon): It runs Carbon, a framework for plugins are listed under [AU] Dead Signal | Monthly. Player count now, queue length and world creation time sit at the top of this page, taken from the tags.

Which Rust Leaderboard lists and filters include [AU] Dead Signal | Monthly?

These Rust Leaderboard lists count [AU] Dead Signal | Monthly among them: Oceania Rust servers by player count and Best modded Rust servers. These filters on the server list bring it up: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Server facts

Which Rust version is [AU] Dead Signal | Monthly running?

Rust network protocol 2635 and build 168909 on Linux is the version [AU] Dead Signal | Monthly runs. The protocol has to match on both sides for a join; Steam keeps yours updated.

Is [AU] Dead Signal | Monthly up right now, and how steady is it?

Player one, [AU] Dead Signal | Monthly is online as you read this. About 10 hours ago is when it last restarted, judged by the uptime it reports. The last 5 full days saw it online for 119 of 120 hours, 99% of the time. The first record Rust Leaderboard has of it is 22 October 2026.

How well does [AU] Dead Signal | Monthly perform?

100 server fps on average across the last 48 hours, never dropping below 67. At its peak the world carried 49,200 entities: buildings, deployables and the rest. The top memory figure was 2,186 MB. Players feel lag when fps drops and the entity count keeps climbing.

Where in the world is [AU] Dead Signal | Monthly hosted?

Its name points to Oceania, and no region tag is published by [AU] Dead Signal | Monthly. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. 85.155.189.54:28015 is its address.

The crowd

Where does [AU] Dead Signal | Monthly sit in the rankings?

Player hours over seven days put [AU] Dead Signal | Monthly at #3,865, among the top 17% of ranked servers.

How many players are on [AU] Dead Signal | Monthly right now?

On [AU] Dead Signal | Monthly, 0 players are in and 50 slots are on the board. 5 was the high point over seven days, with 1 players on average. In the last 48 hours, 10:00 UTC drew the highest average: 1 players.

Getting in

How do I join [AU] Dead Signal | Monthly?

Type client.connect 85.155.189.54:28015 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam. https://radiantplay.com.au is its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival, standard Rust style.
mp50
Max players Slot count: 50.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking It uses RakNet, the default network layer of the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded This is Modded: the game is changed by plugins or settings.
^y
Carbon It runs Carbon, a framework for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.