1UP
11902servers on
Hi-score
104075players now
2UP
426fresh wipes · 3h
Player select Out

>>TGC<<

Offline 85.190.160.9:10500 checked 20h ago

Stats

Players
1/ 20
5% full
Slots
19open
20 max players
7-day avg
1
7-day average · peak 2
FPS
30
server frames a second, the latest hour; the bar fills at 60
Uptime
1h 22m
since its last restart; the bar fills at a day
Rank
#6,156
top 28%
Last wipe · new game
15d ago
no schedule published
Next wipe · continue?
–
no wipe seen yet

Players

AveragePeak
00.511.5221:0022:0020:0021:0022:00

Hourly average and peak, UTC.

Server performance

01020304021:0022:0020:0021:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct23 Oct26 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 512 on average
322 / 375
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 317 on average
436 / 475
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 280 on average
964 / 1000
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 276 on average
49 / 100
eulongtest (private perf box)
EU · groups of 14+ · monthly · 267 on average
480 / 8
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 265 on average
989 / 1000

Quick answers

from the figures on this page

Settings and map

Which map is loaded on >>TGC<<?

The game generates a procedural map for >>TGC<<: size 3,500, seed 6738. From this page RustMaps displays it, since the same size and seed always give the same map.

What are the rules and settings on >>TGC<<?

>>TGC<< says nothing in its name about a gather rate. The game's default applies: groups of 8 players at most. It plays as survival, the usual game, with gathering, building and raiding. Players may raid and fight each other. The server browser puts it under Community. VAC, Valve's anti-cheat, is switched on.

Reset times

What is the wipe schedule on >>TGC<<?

>>TGC<< has too few wipes on record to show a rhythm yet. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. 15 days 1 hours is how long the current world has been up.

Tag guide

What do the server tags on >>TGC<< mean?

The server browser reads these tags from >>TGC<<: gmvanilla (Game mode): This is vanilla survival; mp20 (Max players): The server has 20 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): No region code is set. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.

Which Rust Leaderboard lists and filters include >>TGC<<?

>>TGC<< appears on the following Rust Leaderboard lists: Best Rust community servers. Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more are the filters that surface it on the server list.

About the server

Which Rust version is >>TGC<< running?

Rust network protocol 2635 and build 168909 on Windows is the version >>TGC<< runs. The protocol has to match on both sides for a join; Steam keeps yours updated.

Is >>TGC<< up right now, and how steady is it?

Player one, >>TGC<< is offline as you read this, last spotted 20 hours ago. About 1 hours ago is when it last restarted, judged by the uptime it reports. The last 7 full days saw it online for 20 of 168 hours, 12% of the time. The first record Rust Leaderboard has of it is 14 October 2026.

How well does >>TGC<< perform?

32 server fps on average across the last 48 hours, never dropping below 30. At its peak the world carried 65,251 entities: buildings, deployables and the rest. Memory use peaked at 1,379 MB. What reads as lag to players: fps falling and entities piling up.

Where in the world is >>TGC<< hosted?

Nothing about a region is published by >>TGC<<. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. You will find it at 85.190.160.9:10500.

Population

Where does >>TGC<< sit on the leaderboard?

Player hours for the week place >>TGC<< at #6,156, in the top 28% of every ranked server.

How many players are on >>TGC<< right now?

Right now >>TGC<< is not online, and its last appearance was 20 hours ago. 2 was the high point over seven days, with 1 players on average. In the last 48 hours, 21:00 UTC drew the highest average: 2 players.

Connect

How do I join >>TGC<<?

Type client.connect 85.190.160.9:10500 into the console after pressing F1 in Rust. The Launch Rust button on this page does the same via Steam.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp20
Max players The server has 20 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the game's standard network layer, and it is what runs here.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.