Tin & Blood
Offline 85.72.243.22:35005 checked 38d ago
Stats
- Players
- 0/ 100
- 0% full
- Slots
- 100open
- 100 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #15,515
- no region published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageHow it plays
Which map is loaded on Tin & Blood?
A procedural map, generated by the game, is what Tin & Blood runs.
What are the rules and settings on Tin & Blood?
The name of Tin & Blood carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Raids and player combat are part of the game. Community is its browser listing. VAC, Valve's anti-cheat, is switched on.
Wipe days
What is the wipe schedule on Tin & Blood?
The record of Tin & Blood's wipes is too thin yet to tell its rhythm. Every Rust server takes the force wipe each month; Thursday 5 November at 19:00 UTC is the date of the next. The world it runs now dates from 47 days 8 hours.
Lists and filters
What do the server tags on Tin & Blood mean?
gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): It holds 100 slots; ts8 (Group limit): This server uses the default team limit of 8; v2633 (Protocol): Your game must run protocol 2633 to join; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet is the game's standard network layer, and it is what runs here; $r? (Region code): No region code is set are the tags Tin & Blood publishes for the game's server browser. From the tags, this page's top section also gives you the current players, the queue and the age of the world.
Which Rust Leaderboard lists and filters include Tin & Blood?
Tin & Blood appears on the following Rust Leaderboard lists: Best Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server details
Which Rust version is Tin & Blood running?
Rust network protocol 2633 and build 164530 on Linux is what Tin & Blood runs. Steam updates your game so it sits on the same protocol needed to join.
Is Tin & Blood up right now, and how steady is it?
No sign of Tin & Blood right now, with 38 days 13 hours since it was last seen. Of the 168 hours in the last 7 full days it was up for 0, or 0%. Rust Leaderboard logged it for the first time on 20 September 2026.
Where in the world is Tin & Blood hosted?
No region is published by Tin & Blood. A server's stated location is what Rust Leaderboard shows; it does not look up where the machine actually stands. Connect to 85.72.243.22:35005.
The crowd
Where does Tin & Blood sit on the leaderboard?
Player hours for the week place Tin & Blood at #15,515, in the top – of every ranked server.
How many players are on Tin & Blood right now?
No connection to Tin & Blood: it is offline now, with the last check 38 days 13 hours ago.
Getting in
How do I join Tin & Blood?
In the Rust console (F1) enter client.connect 85.72.243.22:35005. Launch Rust from this page instead and it opens the game through Steam and joins for you.