Local_Test
Offline 86.174.170.175:28015 checked 35d ago
Stats
- Players
- 1/ 10
- 10% full
- Slots
- 9open
- 10 max players
- 7-day avg
- 0
- 7-day average · peak –
- FPS
- –
- not answering direct queries
- Uptime
- –
- not answering direct queries
- Rank
- #13,219
- top 57%
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is loaded on Local_Test?
The game generates a procedural map for Local_Test.
What are the rules and settings on Local_Test?
The name of Local_Test carries no gather rate. Up to 8 players per group, which is the game's default. gather, build and raid in the standard game: that is survival. Players may raid and fight each other. Community is its browser listing. VAC, Valve's anti-cheat, is switched off.
Wipe days
What is the wipe schedule on Local_Test?
The record of Local_Test's wipes is too thin yet to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round and no Rust server is spared. The world it runs now dates from 35 days 8 hours.
Tags
What do the server tags on Local_Test mean?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team size is capped at 8, which is the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): Region: not set are the tags Local_Test publishes for the game's server browser. The top of this page also shows the live player count, the queue and when the world was made, all from the tags.
Which Rust Leaderboard lists and filters include Local_Test?
Best Rust community servers are the Rust Leaderboard lists that include Local_Test. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server facts
Which Rust version is Local_Test on?
Rust network protocol 2633 and build 165217 on Windows is the version Local_Test runs. Steam updates your game so it sits on the same protocol needed to join.
Is Local_Test online right now, and how steady has it been?
Player one, Local_Test is offline as you read this, last spotted 35 days 7 hours ago. It was up 0% of the time over the last 7 full days: 0 of 168 hours on. 22 September 2026 is when Rust Leaderboard first logged it.
Where in the world is Local_Test hosted?
On region, Local_Test publishes nothing. Where a server says it is, that is what Rust Leaderboard displays, without looking up where the machine stands. 86.174.170.175:28015 is its address.
Player count
Where does Local_Test sit in the rankings?
Player hours over seven days put Local_Test at #13,219, among the top 57% of ranked servers.
How many players are on Local_Test right now?
Right now Local_Test is not online, and its last appearance was 35 days 7 hours ago.
Getting in
How do I join Local_Test?
In the Rust console (F1) enter client.connect 86.174.170.175:28015. Launch Rust from this page instead and it opens the game through Steam and joins for you.